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visionOS Spatial Design
visionOS 空間デザイン / 2023– / Style / Apple UI
The screen language Apple set out for Vision Pro in its Human Interface Guidelines. A window is an upright plane whose background is a material Apple calls glass, so the room shows through it while specular reflections and shadows report where the plane sits and how big it is. visionOS defines a point as an angle rather than a count of pixels, which keeps a window's apparent size constant as it moves away.
An upright plane with a glass background that cannot be swapped out, carrying specular reflections and shadows / A default window of 1280x720 pt, opening about two metres away with an apparent width near three metres / A hover effect that lights only the element being looked at, with one rounded target region per control / Volumes have no visible frame, and their close button and window bar rotate to face whoever walks around them



































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