Supporting terms

Useful design vocabulary that does not pass the independent-style gate remains searchable here, with the exact reason it was not counted as a style.

Editorial standard

Responsive Web Design

レスポンシブ・ウェブデザイン / Method

A method for recomposing one document through fluid grids, flexible images and media queries instead of building a separate page for every screen. Ethan Marcotte named it in 2010, shifting the web away from fixed-width layouts.

Why it is not a style
A method for adapting one document to different widths; it does not determine a recognisable appearance.
Source
A List Apart — Responsive Web Design (Ethan Marcotte)
Nearby styles
Swiss / Bento Grid

Dark Mode

ダークモード / Mode

A system appearance that adapts the entire interface to low-light conditions. More than inversion, it redesigns background levels, semantic color, imagery, transparency and contrast for a dark ground.

Why it is not a style
A color mode that can be applied to almost any visual language, not a visual language of its own.
Source
Apple Human Interface Guidelines — Dark Mode
Nearby styles
Aqua / Solarized

VA.gov Design System

VA.govデザインシステム / System

A public-service system for U.S. veterans that turns complex benefits and health tasks into explicit steps, dependable forms and reusable content patterns.

Why it is not a style
A service-specific public design system whose visible grammar does not separate cleanly enough from USWDS to stand as another style.
Source
VA.gov Design System
Nearby styles
U.S. Web Design System / GOV.UK Design System

Base Web

Uber Base Web / System

Uber's Base Web provides dense, predictable interface primitives whose scale, overrides and accessibility support products from booking flows to internal tools.

Why it is not a style
A component foundation designed to accept product themes; its default surface is not a distinct visual lineage.
Source
Base Web — React UI framework
Nearby styles
GitHub Primer / Ant Design

Microsoft FAST

Microsoft FAST / System

Microsoft FAST separates standard Web Components, behavioral foundations and design tokens so organizations can build a system rather than inherit a fixed appearance.

Why it is not a style
A foundation for building design systems that explicitly avoids fixing one appearance.
Source
Microsoft FAST — Creating a Component Library
Nearby styles
Fluent 2 / design-tokens

Atomic Design

アトミックデザイン / Method

A method for seeing interfaces at five scales—atoms, molecules, organisms, templates and pages—and moving between components and finished contexts as one system.

Why it is not a style
A method for organizing components by scale; many unrelated styles can use it.
Source
Brad Frost — Atomic Design Methodology
Nearby styles
design-tokens / Material Design

Design Tokens

デザイントークン / Method

Design tokens give human-readable names to decisions such as color, spacing, type and motion so their meaning can travel across tools and platforms.

Why it is not a style
A naming and data-exchange method for design decisions, not a visible result.
Source
Design Tokens Community Group
Nearby styles
atomic-design / Adobe Spectrum

Progressive Enhancement

プログレッシブ・エンハンスメント / Method

A web philosophy that delivers content and essential actions in HTML first, then adds CSS and JavaScript capabilities in independent layers.

Why it is not a style
An implementation strategy for resilient delivery whose result may take any appearance.
Source
A List Apart — Understanding Progressive Enhancement
Nearby styles
Web 1.0 / responsive-web-design

Mobile First

モバイルファースト / Method

A method that decides content and function under the constraints of small screens, limited networks and touch, then progressively expands into more capable layouts.

Why it is not a style
A prioritization and workflow principle rather than a repeatable visual grammar.
Source
Luke Wroblewski — Mobile First
Nearby styles
responsive-web-design / Material Design

Inclusive Design

インクルーシブデザイン / Method

Inclusive design treats disability as a mismatch between people and environments and designs with excluded people to widen the available ways of using a product.

Why it is not a style
A participatory design process and ethical principle, compatible with many visual languages.
Source
Microsoft Inclusive Design
Nearby styles
universal-design / GOV.UK Design System

Universal Design

ユニバーサルデザイン / Method

Universal design aims for products and environments usable by as many people as possible without requiring a separate adaptation, guided by seven principles.

Why it is not a style
A set of usability principles that does not by itself produce one identifiable look.
Source
NC State Center for Universal Design — The Principles of Universal Design
Nearby styles
inclusive-design / Braille

Calm Technology

カーム・テクノロジー / Theory

Calm technology keeps information at the periphery until it needs attention, using subtle changes of light, sound, movement or environment rather than constant interruption.

Why it is not a style
An attention and interaction philosophy; its cues concern behavior more than a stable appearance.
Source
Mark Weiser and John Seely Brown — Designing Calm Technology
Nearby styles
Minimalism / Skeleton Screen

Content Design

コンテンツデザイン / Method

Content design starts from a user need and chooses the clearest structure, words and format to help someone complete it—not merely polishing copy at the end.

Why it is not a style
A way of structuring language around user needs, not a visual style.
Source
GOV.UK — Understand content design
Nearby styles
GOV.UK Design System / Single-Serving Site

Command Palette

コマンドパレット / UI pattern

A searchable command surface that lets keyboard users invoke navigation and actions by name without traversing the visible menu hierarchy.

Why it is not a style
A reusable interface pattern that can be rendered in any product style.
Source
Visual Studio Code — Command Palette
Nearby styles
Acme / Terminal UI

Feed Interface

フィード・インターフェース / UI pattern

A vertically continuous interface of independent posts or articles ordered by time or recommendation, with loading and position handled as part of navigation.

Why it is not a style
A content-delivery pattern defined by sequence and loading, not by a distinct look.
Source
W3C WAI-ARIA APG — Feed Pattern
Nearby styles
Skeleton Screen / Web 2.0 Gloss

Card UI

カードUI / UI pattern

A card groups image, title, summary, status and action into a self-contained unit that can be reordered across widths without losing its meaning.

Why it is not a style
A generic grouping pattern shared by otherwise unrelated visual systems.
Source
Google Material Design 3 — Cards
Nearby styles
Bento Grid / Material Design

Masonry Layout

メイソンリー・レイアウト / UI pattern

Masonry holds a consistent column width while packing items of different heights upward, preserving varied image ratios and reducing vertical gaps.

Why it is not a style
A packing algorithm and layout pattern, not an independent style lineage.
Source
W3C CSS Grid Layout Module Level 3 — Masonry Layout
Nearby styles
Bento Grid / responsive-web-design

Voice User Interface

音声ユーザーインターフェース / UI pattern

A voice interface maps varied utterances to intents and slots, completing tasks through short responses, clarification and graceful recovery rather than a visible menu hierarchy.

Why it is not a style
An interaction modality whose central grammar is spoken rather than visual.
Source
Amazon Alexa — Fundamentals of Voice Experience Design
Nearby styles
Diegetic UI / visionOS Spatial Design

Conversational UI

会話型UI / UI pattern

Conversational UI arranges questions, answers, choices, confirmation and repair as a sequence of turns in text, voice or both.

Why it is not a style
A turn-taking interaction pattern that can inherit any visual language.
Source
Google — Conversation Design Quick Reference
Nearby styles
voice-ui / Terminal UI

Metamodernism

メタモダニズム / Theory

A contemporary sensibility that oscillates between modern hope and postmodern doubt, sincerity and irony, futurity and nostalgia without resolving the contradiction.

Why it is not a style
A broad cultural theory of oscillation with no stable set of visual cues that reliably identifies a work.
Source
Notes on Metamodernism
Nearby styles
Post-Modernism / The New Aesthetic

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