Términos auxiliares

Vocabulario útil que no supera el criterio de estilo se conserva aquí con la razón exacta y no cuenta como estilo.

Criterio editorial

Responsive Web Design

レスポンシブ・ウェブデザイン / Método

A method for recomposing one document through fluid grids, flexible images and media queries instead of building a separate page for every screen. Ethan Marcotte named it in 2010, shifting the web away from fixed-width layouts.

Por qué no es un estilo
A method for adapting one document to different widths; it does not determine a recognisable appearance.
Fuente
A List Apart — Responsive Web Design (Ethan Marcotte)
Estilos próximos
Swiss / Bento Grid

Dark Mode

ダークモード / Modo

A system appearance that adapts the entire interface to low-light conditions. More than inversion, it redesigns background levels, semantic color, imagery, transparency and contrast for a dark ground.

Por qué no es un estilo
A color mode that can be applied to almost any visual language, not a visual language of its own.
Fuente
Apple Human Interface Guidelines — Dark Mode
Estilos próximos
Aqua / Solarized

VA.gov Design System

VA.govデザインシステム / Sistema

A public-service system for U.S. veterans that turns complex benefits and health tasks into explicit steps, dependable forms and reusable content patterns.

Por qué no es un estilo
A service-specific public design system whose visible grammar does not separate cleanly enough from USWDS to stand as another style.
Fuente
VA.gov Design System
Estilos próximos
U.S. Web Design System / GOV.UK Design System

Base Web

Uber Base Web / Sistema

Uber's Base Web provides dense, predictable interface primitives whose scale, overrides and accessibility support products from booking flows to internal tools.

Por qué no es un estilo
A component foundation designed to accept product themes; its default surface is not a distinct visual lineage.
Fuente
Base Web — React UI framework
Estilos próximos
GitHub Primer / Ant Design

Microsoft FAST

Microsoft FAST / Sistema

Microsoft FAST separates standard Web Components, behavioral foundations and design tokens so organizations can build a system rather than inherit a fixed appearance.

Por qué no es un estilo
A foundation for building design systems that explicitly avoids fixing one appearance.
Fuente
Microsoft FAST — Creating a Component Library
Estilos próximos
Fluent 2 / design-tokens

Atomic Design

アトミックデザイン / Método

A method for seeing interfaces at five scales—atoms, molecules, organisms, templates and pages—and moving between components and finished contexts as one system.

Por qué no es un estilo
A method for organizing components by scale; many unrelated styles can use it.
Fuente
Brad Frost — Atomic Design Methodology
Estilos próximos
design-tokens / Material Design

Design Tokens

デザイントークン / Método

Design tokens give human-readable names to decisions such as color, spacing, type and motion so their meaning can travel across tools and platforms.

Por qué no es un estilo
A naming and data-exchange method for design decisions, not a visible result.
Fuente
Design Tokens Community Group
Estilos próximos
atomic-design / Adobe Spectrum

Progressive Enhancement

プログレッシブ・エンハンスメント / Método

A web philosophy that delivers content and essential actions in HTML first, then adds CSS and JavaScript capabilities in independent layers.

Por qué no es un estilo
An implementation strategy for resilient delivery whose result may take any appearance.
Fuente
A List Apart — Understanding Progressive Enhancement
Estilos próximos
Web 1.0 / responsive-web-design

Mobile First

モバイルファースト / Método

A method that decides content and function under the constraints of small screens, limited networks and touch, then progressively expands into more capable layouts.

Por qué no es un estilo
A prioritization and workflow principle rather than a repeatable visual grammar.
Fuente
Luke Wroblewski — Mobile First
Estilos próximos
responsive-web-design / Material Design

Inclusive Design

インクルーシブデザイン / Método

Inclusive design treats disability as a mismatch between people and environments and designs with excluded people to widen the available ways of using a product.

Por qué no es un estilo
A participatory design process and ethical principle, compatible with many visual languages.
Fuente
Microsoft Inclusive Design
Estilos próximos
universal-design / GOV.UK Design System

Universal Design

ユニバーサルデザイン / Método

Universal design aims for products and environments usable by as many people as possible without requiring a separate adaptation, guided by seven principles.

Por qué no es un estilo
A set of usability principles that does not by itself produce one identifiable look.
Fuente
NC State Center for Universal Design — The Principles of Universal Design
Estilos próximos
inclusive-design / Braille

Calm Technology

カーム・テクノロジー / Teoría

Calm technology keeps information at the periphery until it needs attention, using subtle changes of light, sound, movement or environment rather than constant interruption.

Por qué no es un estilo
An attention and interaction philosophy; its cues concern behavior more than a stable appearance.
Fuente
Mark Weiser and John Seely Brown — Designing Calm Technology
Estilos próximos
Minimalism / Skeleton Screen

Content Design

コンテンツデザイン / Método

Content design starts from a user need and chooses the clearest structure, words and format to help someone complete it—not merely polishing copy at the end.

Por qué no es un estilo
A way of structuring language around user needs, not a visual style.
Fuente
GOV.UK — Understand content design
Estilos próximos
GOV.UK Design System / Single-Serving Site

Command Palette

コマンドパレット / Patrón de interfaz

A searchable command surface that lets keyboard users invoke navigation and actions by name without traversing the visible menu hierarchy.

Por qué no es un estilo
A reusable interface pattern that can be rendered in any product style.
Fuente
Visual Studio Code — Command Palette
Estilos próximos
Acme / Terminal UI

Feed Interface

フィード・インターフェース / Patrón de interfaz

A vertically continuous interface of independent posts or articles ordered by time or recommendation, with loading and position handled as part of navigation.

Por qué no es un estilo
A content-delivery pattern defined by sequence and loading, not by a distinct look.
Fuente
W3C WAI-ARIA APG — Feed Pattern
Estilos próximos
Skeleton Screen / Web 2.0 Gloss

Card UI

カードUI / Patrón de interfaz

A card groups image, title, summary, status and action into a self-contained unit that can be reordered across widths without losing its meaning.

Por qué no es un estilo
A generic grouping pattern shared by otherwise unrelated visual systems.
Fuente
Google Material Design 3 — Cards
Estilos próximos
Bento Grid / Material Design

Masonry Layout

メイソンリー・レイアウト / Patrón de interfaz

Masonry holds a consistent column width while packing items of different heights upward, preserving varied image ratios and reducing vertical gaps.

Por qué no es un estilo
A packing algorithm and layout pattern, not an independent style lineage.
Fuente
W3C CSS Grid Layout Module Level 3 — Masonry Layout
Estilos próximos
Bento Grid / responsive-web-design

Voice User Interface

音声ユーザーインターフェース / Patrón de interfaz

A voice interface maps varied utterances to intents and slots, completing tasks through short responses, clarification and graceful recovery rather than a visible menu hierarchy.

Por qué no es un estilo
An interaction modality whose central grammar is spoken rather than visual.
Fuente
Amazon Alexa — Fundamentals of Voice Experience Design
Estilos próximos
Diegetic UI / visionOS Spatial Design

Conversational UI

会話型UI / Patrón de interfaz

Conversational UI arranges questions, answers, choices, confirmation and repair as a sequence of turns in text, voice or both.

Por qué no es un estilo
A turn-taking interaction pattern that can inherit any visual language.
Fuente
Google — Conversation Design Quick Reference
Estilos próximos
voice-ui / Terminal UI

Metamodernism

メタモダニズム / Teoría

A contemporary sensibility that oscillates between modern hope and postmodern doubt, sincerity and irony, futurity and nostalgia without resolving the contradiction.

Por qué no es un estilo
A broad cultural theory of oscillation with no stable set of visual cues that reliably identifies a work.
Fuente
Notes on Metamodernism
Estilos próximos
Post-Modernism / The New Aesthetic

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