Termes associés

Le vocabulaire utile qui ne passe pas le seuil d’un style autonome reste ici avec la raison exacte, sans être compté comme style.

Critères éditoriaux

Responsive Web Design

レスポンシブ・ウェブデザイン / Méthode

A method for recomposing one document through fluid grids, flexible images and media queries instead of building a separate page for every screen. Ethan Marcotte named it in 2010, shifting the web away from fixed-width layouts.

Pourquoi ce n’est pas un style
A method for adapting one document to different widths; it does not determine a recognisable appearance.
Source
A List Apart — Responsive Web Design (Ethan Marcotte)
Styles proches
Swiss / Bento Grid

Dark Mode

ダークモード / Mode

A system appearance that adapts the entire interface to low-light conditions. More than inversion, it redesigns background levels, semantic color, imagery, transparency and contrast for a dark ground.

Pourquoi ce n’est pas un style
A color mode that can be applied to almost any visual language, not a visual language of its own.
Source
Apple Human Interface Guidelines — Dark Mode
Styles proches
Aqua / Solarized

VA.gov Design System

VA.govデザインシステム / Système

A public-service system for U.S. veterans that turns complex benefits and health tasks into explicit steps, dependable forms and reusable content patterns.

Pourquoi ce n’est pas un style
A service-specific public design system whose visible grammar does not separate cleanly enough from USWDS to stand as another style.
Source
VA.gov Design System
Styles proches
U.S. Web Design System / GOV.UK Design System

Base Web

Uber Base Web / Système

Uber's Base Web provides dense, predictable interface primitives whose scale, overrides and accessibility support products from booking flows to internal tools.

Pourquoi ce n’est pas un style
A component foundation designed to accept product themes; its default surface is not a distinct visual lineage.
Source
Base Web — React UI framework
Styles proches
GitHub Primer / Ant Design

Microsoft FAST

Microsoft FAST / Système

Microsoft FAST separates standard Web Components, behavioral foundations and design tokens so organizations can build a system rather than inherit a fixed appearance.

Pourquoi ce n’est pas un style
A foundation for building design systems that explicitly avoids fixing one appearance.
Source
Microsoft FAST — Creating a Component Library
Styles proches
Fluent 2 / design-tokens

Atomic Design

アトミックデザイン / Méthode

A method for seeing interfaces at five scales—atoms, molecules, organisms, templates and pages—and moving between components and finished contexts as one system.

Pourquoi ce n’est pas un style
A method for organizing components by scale; many unrelated styles can use it.
Source
Brad Frost — Atomic Design Methodology
Styles proches
design-tokens / Material Design

Design Tokens

デザイントークン / Méthode

Design tokens give human-readable names to decisions such as color, spacing, type and motion so their meaning can travel across tools and platforms.

Pourquoi ce n’est pas un style
A naming and data-exchange method for design decisions, not a visible result.
Source
Design Tokens Community Group
Styles proches
atomic-design / Adobe Spectrum

Progressive Enhancement

プログレッシブ・エンハンスメント / Méthode

A web philosophy that delivers content and essential actions in HTML first, then adds CSS and JavaScript capabilities in independent layers.

Pourquoi ce n’est pas un style
An implementation strategy for resilient delivery whose result may take any appearance.
Source
A List Apart — Understanding Progressive Enhancement
Styles proches
Web 1.0 / responsive-web-design

Mobile First

モバイルファースト / Méthode

A method that decides content and function under the constraints of small screens, limited networks and touch, then progressively expands into more capable layouts.

Pourquoi ce n’est pas un style
A prioritization and workflow principle rather than a repeatable visual grammar.
Source
Luke Wroblewski — Mobile First
Styles proches
responsive-web-design / Material Design

Inclusive Design

インクルーシブデザイン / Méthode

Inclusive design treats disability as a mismatch between people and environments and designs with excluded people to widen the available ways of using a product.

Pourquoi ce n’est pas un style
A participatory design process and ethical principle, compatible with many visual languages.
Source
Microsoft Inclusive Design
Styles proches
universal-design / GOV.UK Design System

Universal Design

ユニバーサルデザイン / Méthode

Universal design aims for products and environments usable by as many people as possible without requiring a separate adaptation, guided by seven principles.

Pourquoi ce n’est pas un style
A set of usability principles that does not by itself produce one identifiable look.
Source
NC State Center for Universal Design — The Principles of Universal Design
Styles proches
inclusive-design / Braille

Calm Technology

カーム・テクノロジー / Théorie

Calm technology keeps information at the periphery until it needs attention, using subtle changes of light, sound, movement or environment rather than constant interruption.

Pourquoi ce n’est pas un style
An attention and interaction philosophy; its cues concern behavior more than a stable appearance.
Source
Mark Weiser and John Seely Brown — Designing Calm Technology
Styles proches
Minimalism / Skeleton Screen

Content Design

コンテンツデザイン / Méthode

Content design starts from a user need and chooses the clearest structure, words and format to help someone complete it—not merely polishing copy at the end.

Pourquoi ce n’est pas un style
A way of structuring language around user needs, not a visual style.
Source
GOV.UK — Understand content design
Styles proches
GOV.UK Design System / Single-Serving Site

Command Palette

コマンドパレット / Motif d’interface

A searchable command surface that lets keyboard users invoke navigation and actions by name without traversing the visible menu hierarchy.

Pourquoi ce n’est pas un style
A reusable interface pattern that can be rendered in any product style.
Source
Visual Studio Code — Command Palette
Styles proches
Acme / Terminal UI

Feed Interface

フィード・インターフェース / Motif d’interface

A vertically continuous interface of independent posts or articles ordered by time or recommendation, with loading and position handled as part of navigation.

Pourquoi ce n’est pas un style
A content-delivery pattern defined by sequence and loading, not by a distinct look.
Source
W3C WAI-ARIA APG — Feed Pattern
Styles proches
Skeleton Screen / Web 2.0 Gloss

Card UI

カードUI / Motif d’interface

A card groups image, title, summary, status and action into a self-contained unit that can be reordered across widths without losing its meaning.

Pourquoi ce n’est pas un style
A generic grouping pattern shared by otherwise unrelated visual systems.
Source
Google Material Design 3 — Cards
Styles proches
Bento Grid / Material Design

Masonry Layout

メイソンリー・レイアウト / Motif d’interface

Masonry holds a consistent column width while packing items of different heights upward, preserving varied image ratios and reducing vertical gaps.

Pourquoi ce n’est pas un style
A packing algorithm and layout pattern, not an independent style lineage.
Source
W3C CSS Grid Layout Module Level 3 — Masonry Layout
Styles proches
Bento Grid / responsive-web-design

Voice User Interface

音声ユーザーインターフェース / Motif d’interface

A voice interface maps varied utterances to intents and slots, completing tasks through short responses, clarification and graceful recovery rather than a visible menu hierarchy.

Pourquoi ce n’est pas un style
An interaction modality whose central grammar is spoken rather than visual.
Source
Amazon Alexa — Fundamentals of Voice Experience Design
Styles proches
Diegetic UI / visionOS Spatial Design

Conversational UI

会話型UI / Motif d’interface

Conversational UI arranges questions, answers, choices, confirmation and repair as a sequence of turns in text, voice or both.

Pourquoi ce n’est pas un style
A turn-taking interaction pattern that can inherit any visual language.
Source
Google — Conversation Design Quick Reference
Styles proches
voice-ui / Terminal UI

Metamodernism

メタモダニズム / Théorie

A contemporary sensibility that oscillates between modern hope and postmodern doubt, sincerity and irony, futurity and nostalgia without resolving the contradiction.

Pourquoi ce n’est pas un style
A broad cultural theory of oscillation with no stable set of visual cues that reliably identifies a work.
Source
Notes on Metamodernism
Styles proches
Post-Modernism / The New Aesthetic

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