辅助术语

具有检索价值但未通过独立风格标准的词保留在这里,附上确切理由,不计入风格数量。

收录标准

Responsive Web Design

レスポンシブ・ウェブデザイン / 方法

A method for recomposing one document through fluid grids, flexible images and media queries instead of building a separate page for every screen. Ethan Marcotte named it in 2010, shifting the web away from fixed-width layouts.

为何不算风格
A method for adapting one document to different widths; it does not determine a recognisable appearance.
出处
A List Apart — Responsive Web Design (Ethan Marcotte)
相近风格
Swiss / Bento Grid

Dark Mode

ダークモード / 显示模式

A system appearance that adapts the entire interface to low-light conditions. More than inversion, it redesigns background levels, semantic color, imagery, transparency and contrast for a dark ground.

为何不算风格
A color mode that can be applied to almost any visual language, not a visual language of its own.
出处
Apple Human Interface Guidelines — Dark Mode
相近风格
Aqua / Solarized

VA.gov Design System

VA.govデザインシステム / 设计基础

A public-service system for U.S. veterans that turns complex benefits and health tasks into explicit steps, dependable forms and reusable content patterns.

为何不算风格
A service-specific public design system whose visible grammar does not separate cleanly enough from USWDS to stand as another style.
出处
VA.gov Design System
相近风格
U.S. Web Design System / GOV.UK Design System

Base Web

Uber Base Web / 设计基础

Uber's Base Web provides dense, predictable interface primitives whose scale, overrides and accessibility support products from booking flows to internal tools.

为何不算风格
A component foundation designed to accept product themes; its default surface is not a distinct visual lineage.
出处
Base Web — React UI framework
相近风格
GitHub Primer / Ant Design

Microsoft FAST

Microsoft FAST / 设计基础

Microsoft FAST separates standard Web Components, behavioral foundations and design tokens so organizations can build a system rather than inherit a fixed appearance.

为何不算风格
A foundation for building design systems that explicitly avoids fixing one appearance.
出处
Microsoft FAST — Creating a Component Library
相近风格
Fluent 2 / design-tokens

Atomic Design

アトミックデザイン / 方法

A method for seeing interfaces at five scales—atoms, molecules, organisms, templates and pages—and moving between components and finished contexts as one system.

为何不算风格
A method for organizing components by scale; many unrelated styles can use it.
出处
Brad Frost — Atomic Design Methodology
相近风格
design-tokens / Material Design

Design Tokens

デザイントークン / 方法

Design tokens give human-readable names to decisions such as color, spacing, type and motion so their meaning can travel across tools and platforms.

为何不算风格
A naming and data-exchange method for design decisions, not a visible result.
出处
Design Tokens Community Group
相近风格
atomic-design / Adobe Spectrum

Progressive Enhancement

プログレッシブ・エンハンスメント / 方法

A web philosophy that delivers content and essential actions in HTML first, then adds CSS and JavaScript capabilities in independent layers.

为何不算风格
An implementation strategy for resilient delivery whose result may take any appearance.
出处
A List Apart — Understanding Progressive Enhancement
相近风格
Web 1.0 / responsive-web-design

Mobile First

モバイルファースト / 方法

A method that decides content and function under the constraints of small screens, limited networks and touch, then progressively expands into more capable layouts.

为何不算风格
A prioritization and workflow principle rather than a repeatable visual grammar.
出处
Luke Wroblewski — Mobile First
相近风格
responsive-web-design / Material Design

Inclusive Design

インクルーシブデザイン / 方法

Inclusive design treats disability as a mismatch between people and environments and designs with excluded people to widen the available ways of using a product.

为何不算风格
A participatory design process and ethical principle, compatible with many visual languages.
出处
Microsoft Inclusive Design
相近风格
universal-design / GOV.UK Design System

Universal Design

ユニバーサルデザイン / 方法

Universal design aims for products and environments usable by as many people as possible without requiring a separate adaptation, guided by seven principles.

为何不算风格
A set of usability principles that does not by itself produce one identifiable look.
出处
NC State Center for Universal Design — The Principles of Universal Design
相近风格
inclusive-design / Braille

Calm Technology

カーム・テクノロジー / 理论

Calm technology keeps information at the periphery until it needs attention, using subtle changes of light, sound, movement or environment rather than constant interruption.

为何不算风格
An attention and interaction philosophy; its cues concern behavior more than a stable appearance.
出处
Mark Weiser and John Seely Brown — Designing Calm Technology
相近风格
Minimalism / Skeleton Screen

Content Design

コンテンツデザイン / 方法

Content design starts from a user need and chooses the clearest structure, words and format to help someone complete it—not merely polishing copy at the end.

为何不算风格
A way of structuring language around user needs, not a visual style.
出处
GOV.UK — Understand content design
相近风格
GOV.UK Design System / Single-Serving Site

Command Palette

コマンドパレット / 界面模式

A searchable command surface that lets keyboard users invoke navigation and actions by name without traversing the visible menu hierarchy.

为何不算风格
A reusable interface pattern that can be rendered in any product style.
出处
Visual Studio Code — Command Palette
相近风格
Acme / Terminal UI

Feed Interface

フィード・インターフェース / 界面模式

A vertically continuous interface of independent posts or articles ordered by time or recommendation, with loading and position handled as part of navigation.

为何不算风格
A content-delivery pattern defined by sequence and loading, not by a distinct look.
出处
W3C WAI-ARIA APG — Feed Pattern
相近风格
Skeleton Screen / Web 2.0 Gloss

Card UI

カードUI / 界面模式

A card groups image, title, summary, status and action into a self-contained unit that can be reordered across widths without losing its meaning.

为何不算风格
A generic grouping pattern shared by otherwise unrelated visual systems.
出处
Google Material Design 3 — Cards
相近风格
Bento Grid / Material Design

Masonry Layout

メイソンリー・レイアウト / 界面模式

Masonry holds a consistent column width while packing items of different heights upward, preserving varied image ratios and reducing vertical gaps.

为何不算风格
A packing algorithm and layout pattern, not an independent style lineage.
出处
W3C CSS Grid Layout Module Level 3 — Masonry Layout
相近风格
Bento Grid / responsive-web-design

Voice User Interface

音声ユーザーインターフェース / 界面模式

A voice interface maps varied utterances to intents and slots, completing tasks through short responses, clarification and graceful recovery rather than a visible menu hierarchy.

为何不算风格
An interaction modality whose central grammar is spoken rather than visual.
出处
Amazon Alexa — Fundamentals of Voice Experience Design
相近风格
Diegetic UI / visionOS Spatial Design

Conversational UI

会話型UI / 界面模式

Conversational UI arranges questions, answers, choices, confirmation and repair as a sequence of turns in text, voice or both.

为何不算风格
A turn-taking interaction pattern that can inherit any visual language.
出处
Google — Conversation Design Quick Reference
相近风格
voice-ui / Terminal UI

Metamodernism

メタモダニズム / 理论

A contemporary sensibility that oscillates between modern hope and postmodern doubt, sincerity and irony, futurity and nostalgia without resolving the contradiction.

为何不算风格
A broad cultural theory of oscillation with no stable set of visual cues that reliably identifies a work.
出处
Notes on Metamodernism
相近风格
Post-Modernism / The New Aesthetic

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