LCD Game Graphics
LCDゲームの様式 / 1980–1991 / Style / Digital Retro
The fixed-segment LCD screens of Game & Watch and its kin. Movement had to be told through a handful of poses etched in advance, and this art of frames, layered over a printed background, produced a picture unlike any other.
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At a glance
Visual cues
- Fixed-segment figures
- Two layers over printed backgrounds
- Frame-step motion
- Silver shells and the cross key
Best used for
- Designing the display of a simple device that shows motion through few states
- Toys or promotional items needing play feel without adding components
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Dictionary entry
- Type
- Numerals given to seven-segment digits, words kept to a few fixed labels
- Composition
- Positions of moving parts fixed first, the printed background explaining the world
- Material
- A silver shell holding two layers, transmissive LCD over printed art
- Caution
- Adding poses in pursuit of smooth movement removes the tension that jumping between frames created and the play turns dull.
- Further study
- Gunpei Yokoi's withered technology / the constraints of segment design / the borrowing from calculator LCDs
Related entries
- Pixel Art (ピクセルアート)Shared effects: Play / Nostalgia / Technique.Compare LCD Game Graphics and Pixel Art
- Skeuomorphism (スキューモーフィズム)Shared effects: Nostalgia.Compare LCD Game Graphics and Skeuomorphism
More from Digital Retro
Continue through styles in the same Digital Retro family, prioritised by shared effects.
- Web 1.0 (ウェブ1.0)Shared effects: Nostalgia / Play.
- Y2K (ワイツーケー)Shared effects: Play / Nostalgia.
- Web 2.0 Gloss (ウェブ2.0グロス)Shared effects: Nostalgia / Play.
Browse all Digital Retro entries
Cite this entry
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- https://indexstyle.org/styles/lcd-game
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- [LCD Game Graphics — IndexStyle](https://indexstyle.org/styles/lcd-game)
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