LCD Game Graphics

LCDゲームの様式 / 1980–1991 / Style / Digital Retro

The fixed-segment LCD screens of Game & Watch and its kin. Movement had to be told through a handful of poses etched in advance, and this art of frames, layered over a printed background, produced a picture unlike any other.

LCD Game Graphics — Game & Watch Turtle Bridge, 1982 (CC BY-SA 2.0) · © Joe Haupt from USA
Game & Watch Turtle Bridge, 1982 (CC BY-SA 2.0) · CC BY-SA 2.0 · © Joe Haupt from USA
LCD Game Graphics — Boxing (CC BY-SA 2.0) · © Miguel Discart
Boxing (CC BY-SA 2.0) · CC BY-SA 2.0 · © Miguel Discart
LCD Game Graphics — Elektronika IM-02 Nu, pogodi! — Wikimedia Commons / CC BY-SA 4.0 · © StripeFruit
Elektronika IM-02 Nu, pogodi! — Wikimedia Commons / CC BY-SA 4.0 · CC BY-SA 4.0 · © StripeFruit

At a glance

Visual cues

  • Fixed-segment figures
  • Two layers over printed backgrounds
  • Frame-step motion
  • Silver shells and the cross key

Best used for

  • Designing the display of a simple device that shows motion through few states
  • Toys or promotional items needing play feel without adding components

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Dictionary entry

Type
Numerals given to seven-segment digits, words kept to a few fixed labels
Composition
Positions of moving parts fixed first, the printed background explaining the world
Material
A silver shell holding two layers, transmissive LCD over printed art
Caution
Adding poses in pursuit of smooth movement removes the tension that jumping between frames created and the play turns dull.
Further study
Gunpei Yokoi's withered technology / the constraints of segment design / the borrowing from calculator LCDs

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