LCD Game Graphics

LCDゲームの様式 / 1980–1991 / Style / Consumer Tech Aesthetics

The fixed-segment LCD screens of Game & Watch: motion told entirely through pre-molded poses — an art of frames — layered over printed backgrounds in a look of their own.

Fixed-segment figures / Two layers over printed backgrounds / Frame-step motion / Silver shells and the cross key

ゲーム&ウオッチ『タートルブリッジ』1982(CC BY-SA 2.0)『ボクシング』(CC BY-SA 2.0)

Dictionary entry

Best used for
Comparing primary sources and canonical works · Extracting principles that transfer to other media
Type
Observe the letters, signs and scale of reference works
Composition
Extract the one structure that governs gaze and information
Material
Verify the materials and behaviors specific to era, region and process
Caution
Don't reduce it to surface signs. Verify the context of era, region, technology and makers.
Further study
Gunpei Yokoi's withered technology / the constraints of segment design / the borrowing from calculator LCDs

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