{"id":"lcd-game","no":311,"name":"LCD Game Graphics","ja":"LCDゲームの様式","era":"1980–1991","family":"デジタル・レトロ","kind":"スタイル","collection":"Dictionary expansion 17","addedAt":"2026-08-18","source":{"title":"ニンテンドーミュージアム","url":"https://museum.nintendo.com/"},"reference":{"status":"verified","pageUrl":"https://museum.nintendo.com/","credit":"ニンテンドーミュージアム","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Turtle%20Bridge%20Game%20%26%20Watch%20by%20Nintendo%2C%20Model%20TL-28%2C%20Made%20in%20Japan%2C%20Copyright%201982%20(Handheld%20Electronic%20Game).jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Turtle%20Bridge%20Game%20%26%20Watch%20by%20Nintendo%2C%20Model%20TL-28%2C%20Made%20in%20Japan%2C%20Copyright%201982%20(Handheld%20Electronic%20Game).jpg","credit":"ゲーム&ウオッチ『タートルブリッジ』1982（CC BY-SA 2.0）"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Nintendo%20Game%20%26%20Watch%20-%20Boxing.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Nintendo%20Game%20%26%20Watch%20-%20Boxing.jpg","credit":"『ボクシング』（CC BY-SA 2.0）"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Nu%20Pogodi!%20Game%20Handheld%20(Front).png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Nu%20Pogodi!%20Game%20Handheld%20(Front).png","credit":"エレクトロニカ ИМ-02「ヌー・パガジー!」 — Wikimedia Commons / CC BY-SA 4.0"}]},"essence":"ゲーム&ウオッチに代表される、固定セグメント液晶のゲーム画面。あらかじめ刻まれたポーズだけで動きを語る「コマの芸術」と、背景印刷との二層構造が独特の画面をつくった。","cues":["固定セグメントの人物","印刷背景との二層","コマ送りの動き","銀色の筐体と十字キー"],"intents":["遊び","懐かしさ","技術"],"works":["少ない状態数で動きを見せる、簡素な装置の画面を設計するとき","玩具や販促品で、部品を増やさずに遊びの手応えを出したいとき"],"recipe":{"type":"数字は七分割の桁に任せ、文字は最小限の固定表示に留める","layout":"動く要素の位置を先に確定し、背景の印刷で世界を説明する","material":"銀色の筐体に、透過液晶と印刷背景という二層を重ねる"},"avoid":"なめらかに動かそうとしてポーズを増やすと、飛び飛びの動きが生んでいた緊張が消えて退屈になる。","colors":["#b4b0ac","#c72725","#131315"],"motif":"screen","pair":["pixel-art","skeuomorphism"],"study":["横井軍平の枯れた技術","セグメント設計の制約","電卓液晶からの転用"],"en":{"essence":"The fixed-segment LCD screens of Game & Watch and its kin. Movement had to be told through a handful of poses etched in advance, and this art of frames, layered over a printed background, produced a picture unlike any other.","cues":["Fixed-segment figures","Two layers over printed backgrounds","Frame-step motion","Silver shells and the cross key"],"works":["Designing the display of a simple device that shows motion through few states","Toys or promotional items needing play feel without adding components"],"recipe":{"type":"Numerals given to seven-segment digits, words kept to a few fixed labels","layout":"Positions of moving parts fixed first, the printed background explaining the world","material":"A silver shell holding two layers, transmissive LCD over printed art"},"avoid":"Adding poses in pursuit of smooth movement removes the tension that jumping between frames created and the play turns dull.","study":["Gunpei Yokoi's withered technology","the constraints of segment design","the borrowing from calculator LCDs"]},"links":{"page":"https://indexstyle.org/styles/lcd-game","json":"https://indexstyle.org/api/styles/lcd-game","designSpec":"https://indexstyle.org/styles/lcd-game/design.md","imagePrompt":"https://indexstyle.org/styles/lcd-game/prompt.txt"},"usage":{"license":"CC-BY-4.0","licenseName":"Creative Commons Attribution 4.0 International","licenseUrl":"https://creativecommons.org/licenses/by/4.0/","attribution":"IndexStyle — https://indexstyle.org","attributionUrl":"https://indexstyle.org","scope":"Original IndexStyle text and structured data. Reference images, quoted works, and third-party material are excluded and retain their own rights."}}