{"id":"lcd-game","no":344,"name":"LCD Game Graphics","ja":"LCDゲームの様式","era":"1980–1991","family":"消費者向けテック美学","kind":"スタイル","collection":"Dictionary expansion 17","addedAt":"2026-08-18","source":{"title":"ニンテンドーミュージアム","url":"https://museum.nintendo.com/"},"reference":{"status":"verified","pageUrl":"https://museum.nintendo.com/","credit":"ニンテンドーミュージアム","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Turtle%20Bridge%20Game%20%26%20Watch%20by%20Nintendo%2C%20Model%20TL-28%2C%20Made%20in%20Japan%2C%20Copyright%201982%20(Handheld%20Electronic%20Game).jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Turtle%20Bridge%20Game%20%26%20Watch%20by%20Nintendo%2C%20Model%20TL-28%2C%20Made%20in%20Japan%2C%20Copyright%201982%20(Handheld%20Electronic%20Game).jpg","credit":"ゲーム&ウオッチ『タートルブリッジ』1982（CC BY-SA 2.0）"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Nintendo%20Game%20%26%20Watch%20-%20Boxing.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Nintendo%20Game%20%26%20Watch%20-%20Boxing.jpg","credit":"『ボクシング』（CC BY-SA 2.0）"}]},"essence":"ゲーム&ウオッチに代表される、固定セグメント液晶のゲーム画面。あらかじめ刻まれたポーズだけで動きを語る「コマの芸術」と、背景印刷との二層構造が独特の画面をつくった。","cues":["固定セグメントの人物","印刷背景との二層","コマ送りの動き","銀色の筐体と十字キー"],"intents":["遊び","懐かしさ","技術"],"works":["一次資料と代表作から成立条件を比較する","別媒体へ応用できる構成原理を取り出す"],"recipe":{"type":"参照作品の文字・記号・スケールを観察する","layout":"視線と情報を支配する構造を一つ抽出する","material":"時代・地域・制作工程に固有の素材と挙動を確認する"},"avoid":"表面的な記号へ還元せず、時代・地域・技術・制作主体の文脈を確認する。","colors":["#e9e6dd","#67635d","#171615"],"motif":"screen","pair":["pixel-art","skeuomorphism"],"study":["横井軍平の枯れた技術","セグメント設計の制約","電卓液晶からの転用"],"en":{"essence":"The fixed-segment LCD screens of Game & Watch: motion told entirely through pre-molded poses — an art of frames — layered over printed backgrounds in a look of their own.","cues":["Fixed-segment figures","Two layers over printed backgrounds","Frame-step motion","Silver shells and the cross key"],"works":["Comparing primary sources and canonical works","Extracting principles that transfer to other media"],"recipe":{"type":"Observe the letters, signs and scale of reference works","layout":"Extract the one structure that governs gaze and information","material":"Verify the materials and behaviors specific to era, region and process"},"avoid":"Don't reduce it to surface signs. Verify the context of era, region, technology and makers.","study":["Gunpei Yokoi's withered technology","the constraints of segment design","the borrowing from calculator LCDs"]}}