Voxel Art

ボクセルアート / 1990s– / 양식 / 디지털 이미지 기법

Voxel art divides three-dimensional space into equal volume elements and leaves those units visible as the smallest pieces of form and color, carrying pixel art's productive limits into volume.

Contours and surfaces exposing equal cubes / Curves translated into stepped volume / A small restricted palette applied face by face / Box-like scenes read in orthographic or weak perspective

이미지는 출처 페이지에서

사전 항목

적합한 용도
Making game worlds, maps and diagrams whose volume can be stacked, removed or exposed · Producing consistent miniature 3D icons and scenes from few colors and units
타이포그래피
Build lettering from the same cube grid and do not mix it with smooth conventional type.
구성
Fix an isometric or orthographic view and keep the main silhouette clear of background cubes.
재료
Fix voxel size and palette first, leaving slopes and curves as stepped volumes rather than subdividing them away.
주의
Square-looking low polygons are not voxel art. Form must be constructed from occupied units of a regular three-dimensional grid.
더 읽을거리
Regular volumetric grids / Voxel as a volume element / Low-fidelity volumetric representation

관련 항목

이 항목을 인용하기

사전은 링크되기 위해 있다. 글을 쓰는 자리에 맞는 형식을 그대로 가져가면 된다.

Link
https://indexstyle.org/ko/styles/voxel-art
Markdown
[Voxel Art — IndexStyle](https://indexstyle.org/ko/styles/voxel-art)
HTML
<a href="https://indexstyle.org/ko/styles/voxel-art">Voxel Art — IndexStyle</a>

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