{"id":"voxel-art","no":604,"name":"Voxel Art","ja":"ボクセルアート","era":"1990s–","family":"デジタル画像技法","kind":"スタイル","essence":"三次元空間を等間隔の小さな体積要素へ区切り、その単位を隠さず形と色の最小要素として組み上げる表現。ピクセルアートの限定性を立体へ持ち込み、曲面、陰影、細部を階段状の量塊へ翻訳する。","cues":["等寸法の立方体が露出する輪郭と表面","曲面を段階状の体積へ置き換えた形","小さな限定パレットを面ごとに置く着色","正投影または弱い遠近で読ませる箱庭的な空間"],"intents":["遊び","技術","懐かしさ"],"sourceTitle":"Frontiers in ICT — Preaching Voxels: An Alternative Approach to Mixed Reality","sourceUrl":"https://www.frontiersin.org/journals/ict/articles/10.3389/fict.2019.00007/full","pair":["pixel-art","low-poly"],"study":["regular volumetric grids","voxel as a volume element","low-fidelity volumetric representation"],"works":["ゲーム、地図、説明図へ、破壊・積上げ・内部構造を扱える立体世界を作るとき","小さな立体アイコンや情景を、限られた色と単位で一貫して量産するとき"],"recipe":{"type":"文字を使う場合も同じ立方体グリッドから組み、通常の滑らかな文字と混在させない。","layout":"等角または正投影の視点を固定し、主要物のシルエットが背景の立方体と重ならないように置く。","material":"ボクセル寸法とパレットを先に固定し、斜面も曲面も単位を細分化せず階段状の体積として残す。"},"avoid":"低ポリゴンの面を四角く見せただけではボクセルアートではない。形が規則的な三次元格子の占有単位から構成される必要がある。","colors":["#D9E6D2","#D96D43","#293B55"],"motif":"digital","collection":"Dictionary expansion 32","addedAt":"2026-08-22","source":{"title":"Frontiers in ICT — Preaching Voxels: An Alternative Approach to Mixed Reality","url":"https://www.frontiersin.org/journals/ict/articles/10.3389/fict.2019.00007/full"},"reference":{"status":"verified","pageUrl":"https://www.frontiersin.org/journals/ict/articles/10.3389/fict.2019.00007/full","credit":"Frontiers in ICT — Preaching Voxels: An Alternative Approach to Mixed Reality"},"en":{"essence":"Voxel art divides three-dimensional space into equal volume elements and leaves those units visible as the smallest pieces of form and color, carrying pixel art's productive limits into volume.","cues":["Contours and surfaces exposing equal cubes","Curves translated into stepped volume","A small restricted palette applied face by face","Box-like scenes read in orthographic or weak perspective"],"works":["Making game worlds, maps and diagrams whose volume can be stacked, removed or exposed","Producing consistent miniature 3D icons and scenes from few colors and units"],"recipe":{"type":"Build lettering from the same cube grid and do not mix it with smooth conventional type.","layout":"Fix an isometric or orthographic view and keep the main silhouette clear of background cubes.","material":"Fix voxel size and palette first, leaving slopes and curves as stepped volumes rather than subdividing them away."},"avoid":"Square-looking low polygons are not voxel art. Form must be constructed from occupied units of a regular three-dimensional grid.","study":["Regular volumetric grids","Voxel as a volume element","Low-fidelity volumetric representation"]},"usage":{"license":"CC-BY-4.0","licenseName":"Creative Commons Attribution 4.0 International","licenseUrl":"https://creativecommons.org/licenses/by/4.0/","attribution":"IndexStyle — https://indexstyle.org","attributionUrl":"https://indexstyle.org","scope":"Original IndexStyle text and structured data. Reference images, quoted works, and third-party material are excluded and retain their own rights."}}