Voxel Art

ボクセルアート / 1990s– / Style / Techniques d'image numérique

Voxel art divides three-dimensional space into equal volume elements and leaves those units visible as the smallest pieces of form and color, carrying pixel art's productive limits into volume.

Contours and surfaces exposing equal cubes / Curves translated into stepped volume / A small restricted palette applied face by face / Box-like scenes read in orthographic or weak perspective

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Usages idéaux
Making game worlds, maps and diagrams whose volume can be stacked, removed or exposed · Producing consistent miniature 3D icons and scenes from few colors and units
Typographie
Build lettering from the same cube grid and do not mix it with smooth conventional type.
Composition
Fix an isometric or orthographic view and keep the main silhouette clear of background cubes.
Matière
Fix voxel size and palette first, leaving slopes and curves as stepped volumes rather than subdividing them away.
Précaution
Square-looking low polygons are not voxel art. Form must be constructed from occupied units of a regular three-dimensional grid.
Pour approfondir
Regular volumetric grids / Voxel as a volume element / Low-fidelity volumetric representation

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Link
https://indexstyle.org/fr/styles/voxel-art
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[Voxel Art — IndexStyle](https://indexstyle.org/fr/styles/voxel-art)
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