Voxel Art

ボクセルアート / 1990s– / Stil / Digitale Bildtechniken

Voxel art divides three-dimensional space into equal volume elements and leaves those units visible as the smallest pieces of form and color, carrying pixel art's productive limits into volume.

Contours and surfaces exposing equal cubes / Curves translated into stepped volume / A small restricted palette applied face by face / Box-like scenes read in orthographic or weak perspective

Abbildungen auf der Quellseite

Wörterbucheintrag

Geeignet für
Making game worlds, maps and diagrams whose volume can be stacked, removed or exposed · Producing consistent miniature 3D icons and scenes from few colors and units
Typografie
Build lettering from the same cube grid and do not mix it with smooth conventional type.
Komposition
Fix an isometric or orthographic view and keep the main silhouette clear of background cubes.
Material
Fix voxel size and palette first, leaving slopes and curves as stepped volumes rather than subdividing them away.
Zu vermeiden
Square-looking low polygons are not voxel art. Form must be constructed from occupied units of a regular three-dimensional grid.
Zum Weiterlesen
Regular volumetric grids / Voxel as a volume element / Low-fidelity volumetric representation

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https://indexstyle.org/de/styles/voxel-art
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[Voxel Art — IndexStyle](https://indexstyle.org/de/styles/voxel-art)
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