Voxel Art
ボクセルアート / 1990s– / 风格 / 数字图像技法
Voxel art divides three-dimensional space into equal volume elements and leaves those units visible as the smallest pieces of form and color, carrying pixel art's productive limits into volume.
Contours and surfaces exposing equal cubes / Curves translated into stepped volume / A small restricted palette applied face by face / Box-like scenes read in orthographic or weak perspective
辞典词条
- 适用场景
- Making game worlds, maps and diagrams whose volume can be stacked, removed or exposed;Producing consistent miniature 3D icons and scenes from few colors and units
- 字体
- Build lettering from the same cube grid and do not mix it with smooth conventional type.
- 版面
- Fix an isometric or orthographic view and keep the main silhouette clear of background cubes.
- 材料
- Fix voxel size and palette first, leaving slopes and curves as stepped volumes rather than subdividing them away.
- 注意
- Square-looking low polygons are not voxel art. Form must be constructed from occupied units of a regular three-dimensional grid.
- 延伸阅读
- Regular volumetric grids / Voxel as a volume element / Low-fidelity volumetric representation
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这部辞典就是用来被链接的。请取用适合你写作场合的那一种形式。
- Link
- https://indexstyle.org/zh/styles/voxel-art
- Markdown
- [Voxel Art — IndexStyle](https://indexstyle.org/zh/styles/voxel-art)
- HTML
- <a href="https://indexstyle.org/zh/styles/voxel-art">Voxel Art — IndexStyle</a>