Voxel Art
ボクセルアート / 1990s– / Style / Digital Image Techniques
Voxel art divides three-dimensional space into equal volume elements and leaves those units visible as the smallest pieces of form and color, carrying pixel art's productive limits into volume.
Contours and surfaces exposing equal cubes / Curves translated into stepped volume / A small restricted palette applied face by face / Box-like scenes read in orthographic or weak perspective
Dictionary entry
- Best used for
- Making game worlds, maps and diagrams whose volume can be stacked, removed or exposed · Producing consistent miniature 3D icons and scenes from few colors and units
- Type
- Build lettering from the same cube grid and do not mix it with smooth conventional type.
- Composition
- Fix an isometric or orthographic view and keep the main silhouette clear of background cubes.
- Material
- Fix voxel size and palette first, leaving slopes and curves as stepped volumes rather than subdividing them away.
- Caution
- Square-looking low polygons are not voxel art. Form must be constructed from occupied units of a regular three-dimensional grid.
- Further study
- Regular volumetric grids / Voxel as a volume element / Low-fidelity volumetric representation
Related entries
Cite this entry
The dictionary is meant to be linked to. Take whichever form fits where you are writing.
- Link
- https://indexstyle.org/styles/voxel-art
- Markdown
- [Voxel Art — IndexStyle](https://indexstyle.org/styles/voxel-art)
- HTML
- <a href="https://indexstyle.org/styles/voxel-art">Voxel Art — IndexStyle</a>