Cel Shading

セルシェーディング / 1990s– / 기법 / 디지털 이미지 기법

Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.

Shadow split into two or three flat values / Strong outer and crease contours / Uniform color planes with restrained reflections / Three-dimensional motion beneath a drawn surface

Cel Shading — AI가 생성한 해석 이미지
AI가 생성한 해석 이미지입니다. 참고 작품이 아닙니다

사전 항목

적합한 용도
Giving 3D games and animation a readable drawn surface · Clarifying complex forms in diagrams and interactive exhibits
타이포그래피
Use headlines as strong as the contours and move small copy onto a flat field.
구성
Choose an angle where silhouette and light-dark plane division remain clear.
재료
Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
주의
An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
더 읽을거리
Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines

관련 항목

이 항목을 인용하기

사전은 링크되기 위해 있다. 글을 쓰는 자리에 맞는 형식을 그대로 가져가면 된다.

Link
https://indexstyle.org/ko/styles/cel-shading
Markdown
[Cel Shading — IndexStyle](https://indexstyle.org/ko/styles/cel-shading)
HTML
<a href="https://indexstyle.org/ko/styles/cel-shading">Cel Shading — IndexStyle</a>

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