Cel Shading
セルシェーディング / 1990s– / 기법 / 디지털 이미지 기법
Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.
Shadow split into two or three flat values / Strong outer and crease contours / Uniform color planes with restrained reflections / Three-dimensional motion beneath a drawn surface

사전 항목
- 적합한 용도
- Giving 3D games and animation a readable drawn surface · Clarifying complex forms in diagrams and interactive exhibits
- 타이포그래피
- Use headlines as strong as the contours and move small copy onto a flat field.
- 구성
- Choose an angle where silhouette and light-dark plane division remain clear.
- 재료
- Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
- 주의
- An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
- 더 읽을거리
- Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines
관련 항목
이 항목을 인용하기
사전은 링크되기 위해 있다. 글을 쓰는 자리에 맞는 형식을 그대로 가져가면 된다.
- Link
- https://indexstyle.org/ko/styles/cel-shading
- Markdown
- [Cel Shading — IndexStyle](https://indexstyle.org/ko/styles/cel-shading)
- HTML
- <a href="https://indexstyle.org/ko/styles/cel-shading">Cel Shading — IndexStyle</a>