Cel Shading

セルシェーディング / 1990s– / Technique / Digital Image Techniques

Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.

Cel Shading — Cel-shaded probability-density isosurfaces from a particle-in-a-box simulation — Kri — Wikimedia Commons / CC BY-SA 3.0
Cel-shaded probability-density isosurfaces from a particle-in-a-box simulation — Kri — Wikimedia Commons / CC BY-SA 3.0 · CC BY-SA 3.0
Cel Shading — AI-generated interpretation 1
AI-generated interpretation, not a reference work
Cel Shading — AI-generated interpretation 2
AI-generated interpretation, not a reference work

At a glance

Visual cues

  • Shadow split into two or three flat values
  • Strong outer and crease contours
  • Uniform color planes with restrained reflections
  • Three-dimensional motion beneath a drawn surface

Best used for

  • Giving 3D games and animation a readable drawn surface
  • Clarifying complex forms in diagrams and interactive exhibits

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Dictionary entry

Type
Use headlines as strong as the contours and move small copy onto a flat field.
Composition
Choose an angle where silhouette and light-dark plane division remain clear.
Material
Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
Caution
An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
Further study
Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines

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https://indexstyle.org/styles/cel-shading
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