Cel Shading

セルシェーディング / 1990s– / Technique / Digital Image Techniques

Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.

Shadow split into two or three flat values / Strong outer and crease contours / Uniform color planes with restrained reflections / Three-dimensional motion beneath a drawn surface

Cel Shading — AI-generated interpretation
AI-generated interpretation, not a reference work

Dictionary entry

Best used for
Giving 3D games and animation a readable drawn surface · Clarifying complex forms in diagrams and interactive exhibits
Type
Use headlines as strong as the contours and move small copy onto a flat field.
Composition
Choose an angle where silhouette and light-dark plane division remain clear.
Material
Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
Caution
An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
Further study
Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines

Related entries

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https://indexstyle.org/styles/cel-shading
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[Cel Shading — IndexStyle](https://indexstyle.org/styles/cel-shading)
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