Cel Shading
セルシェーディング / 1990s– / Técnica / Técnicas de imagen digital
Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.
Shadow split into two or three flat values / Strong outer and crease contours / Uniform color planes with restrained reflections / Three-dimensional motion beneath a drawn surface

Entrada del diccionario
- Usos idóneos
- Giving 3D games and animation a readable drawn surface · Clarifying complex forms in diagrams and interactive exhibits
- Tipografía
- Use headlines as strong as the contours and move small copy onto a flat field.
- Composición
- Choose an angle where silhouette and light-dark plane division remain clear.
- Material
- Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
- Precaución
- An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
- Para profundizar
- Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines
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