Cel Shading
セルシェーディング / 1990s– / 技法 / 数字图像技法
Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.
Shadow split into two or three flat values / Strong outer and crease contours / Uniform color planes with restrained reflections / Three-dimensional motion beneath a drawn surface

辞典词条
- 适用场景
- Giving 3D games and animation a readable drawn surface;Clarifying complex forms in diagrams and interactive exhibits
- 字体
- Use headlines as strong as the contours and move small copy onto a flat field.
- 版面
- Choose an angle where silhouette and light-dark plane division remain clear.
- 材料
- Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
- 注意
- An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
- 延伸阅读
- Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines
相关词条
引用此条目
这部辞典就是用来被链接的。请取用适合你写作场合的那一种形式。
- Link
- https://indexstyle.org/zh/styles/cel-shading
- Markdown
- [Cel Shading — IndexStyle](https://indexstyle.org/zh/styles/cel-shading)
- HTML
- <a href="https://indexstyle.org/zh/styles/cel-shading">Cel Shading — IndexStyle</a>