Cel Shading

セルシェーディング / 1990s– / 技法 / 数字图像技法

Cel shading quantizes continuous 3D lighting into a few flat bands and may add contours, retaining spatial movement while making the surface read like animation cels or printed illustration.

Shadow split into two or three flat values / Strong outer and crease contours / Uniform color planes with restrained reflections / Three-dimensional motion beneath a drawn surface

Cel Shading — AI 生成的诠释图像
AI 生成的诠释图像(并非参考作品)

辞典词条

适用场景
Giving 3D games and animation a readable drawn surface;Clarifying complex forms in diagrams and interactive exhibits
字体
Use headlines as strong as the contours and move small copy onto a flat field.
版面
Choose an angle where silhouette and light-dark plane division remain clear.
材料
Quantize diffuse light to two to four bands, suppress reflection and draw only necessary silhouette and crease lines.
注意
An outline around ordinary 3D shading is not cel shading. The lighting itself must become discrete planes.
延伸阅读
Non-photorealistic rendering / Quantized diffuse lighting / Silhouette and crease lines

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