E-Sugoroku
絵双六 / Edo period– / Layout / Games and Play
把一张纸分割成由格子构成的故事的日本绘双六。以螺旋式进程编排的出人头地与参拜巡礼,显示出双六图纸乃是信息设计与游戏界面的祖先。
螺旋式或散点式进程 / 每一格一个场景 / 起点与终点 / 承载于一张纸上的叙事
辞典词条
- 适用场景
- Comparing primary sources and canonical works;Extracting principles that transfer to other media
- 字体
- Observe the letters, signs and scale of reference works
- 版面
- Extract the one structure that governs gaze and information
- 材料
- Verify the materials and behaviors specific to era, region and process
- 注意
- Don't reduce it to surface signs. Verify the context of era, region, technology and makers.
- 延伸阅读
- round and jumping sugoroku / career sugoroku and its social vision / Meiji educational sugoroku
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