{"id":"e-sugoroku","no":378,"name":"E-Sugoroku","ja":"絵双六","era":"Edo period–","family":"遊戯とゲームの意匠","kind":"レイアウト","collection":"Dictionary expansion 18","addedAt":"2026-08-18","source":{"title":"国立国会図書館 NDLイメージバンク","url":"https://ndlsearch.ndl.go.jp/imagebank/"},"reference":{"status":"verified","pageUrl":"https://ndlsearch.ndl.go.jp/imagebank/","credit":"国立国会図書館 NDLイメージバンク","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/%E8%8A%B1%E8%88%9E%E5%8F%B0%E5%BD%93%E5%AF%BF%E8%AA%9E%E5%85%AD-Board%20game%20of%20the%20Flower%20Stage%20(Hanabutai%20atari%20sugoroku)%20MET%20DP151614.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:%E8%8A%B1%E8%88%9E%E5%8F%B0%E5%BD%93%E5%AF%BF%E8%AA%9E%E5%85%AD-Board%20game%20of%20the%20Flower%20Stage%20(Hanabutai%20atari%20sugoroku)%20MET%20DP151614.jpg","credit":"『花舞台当寿語六』（CC0）"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Utagawa%20Kunisada%20II%20-%20Board%20Game%20of%20Episodes.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Utagawa%20Kunisada%20II%20-%20Board%20Game%20of%20Episodes.jpg","credit":"二代国貞の絵双六"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Success%20in%20life%2C%20sugoroku%20(board%20game)%2C%201924%20AD%20-%20Edo-Tokyo%20Museum%20-%20Sumida%2C%20Tokyo%2C%20Japan%20-%20DSC06946.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Success%20in%20life%2C%20sugoroku%20(board%20game)%2C%201924%20AD%20-%20Edo-Tokyo%20Museum%20-%20Sumida%2C%20Tokyo%2C%20Japan%20-%20DSC06946.jpg","credit":"出世双六 1924"}]},"essence":"一枚の紙面をマス目の物語に分割する日本の盤上絵。出世や名所めぐりを渦巻き状の進行に組み込む構成は、すごろく紙面そのものが情報デザインとゲームUIの先祖であることを示す。","cues":["渦巻き・回り双六の進行","マスごとの場面絵","ふりだしと上がり","一枚に収める物語"],"intents":["遊び","懐かしさ","高揚"],"works":["一次資料と代表作から成立条件を比較する","別媒体へ応用できる構成原理を取り出す"],"recipe":{"type":"参照作品の文字・記号・スケールを観察する","layout":"視線と情報を支配する構造を一つ抽出する","material":"時代・地域・制作工程に固有の素材と挙動を確認する"},"avoid":"表面的な記号へ還元せず、時代・地域・技術・制作主体の文脈を確認する。","colors":["#e9e6dd","#67635d","#171615"],"motif":"ephemera","pair":["hanafuda","ukiyo-e"],"study":["回り双六と飛び双六","出世双六の社会観","明治の教育双六"],"en":{"essence":"Japan's pictorial board sheets dividing one page into a story of squares. Careers and pilgrimages arranged in spiral progressions show the sugoroku sheet as ancestor of information design and game UI.","cues":["Spiral or field progression","A scene in every square","Start and goal","A narrative held on one sheet"],"works":["Comparing primary sources and canonical works","Extracting principles that transfer to other media"],"recipe":{"type":"Observe the letters, signs and scale of reference works","layout":"Extract the one structure that governs gaze and information","material":"Verify the materials and behaviors specific to era, region and process"},"avoid":"Don't reduce it to surface signs. Verify the context of era, region, technology and makers.","study":["round and jumping sugoroku","career sugoroku and its social vision","Meiji educational sugoroku"]}}