{"id":"e-sugoroku","no":342,"name":"E-Sugoroku","ja":"絵双六","era":"Edo period–","family":"遊戯とゲームの意匠","kind":"レイアウト","collection":"Dictionary expansion 18","addedAt":"2026-08-18","source":{"title":"国立国会図書館 NDLイメージバンク","url":"https://ndlsearch.ndl.go.jp/imagebank/"},"reference":{"status":"verified","pageUrl":"https://ndlsearch.ndl.go.jp/imagebank/","credit":"国立国会図書館 NDLイメージバンク","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/%E8%8A%B1%E8%88%9E%E5%8F%B0%E5%BD%93%E5%AF%BF%E8%AA%9E%E5%85%AD-Board%20game%20of%20the%20Flower%20Stage%20(Hanabutai%20atari%20sugoroku)%20MET%20DP151614.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:%E8%8A%B1%E8%88%9E%E5%8F%B0%E5%BD%93%E5%AF%BF%E8%AA%9E%E5%85%AD-Board%20game%20of%20the%20Flower%20Stage%20(Hanabutai%20atari%20sugoroku)%20MET%20DP151614.jpg","credit":"『花舞台当寿語六』（CC0）"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Utagawa%20Kunisada%20II%20-%20Board%20Game%20of%20Episodes.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Utagawa%20Kunisada%20II%20-%20Board%20Game%20of%20Episodes.jpg","credit":"二代国貞の絵双六 — Wikimedia Commons / Public domain"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Success%20in%20life%2C%20sugoroku%20(board%20game)%2C%201924%20AD%20-%20Edo-Tokyo%20Museum%20-%20Sumida%2C%20Tokyo%2C%20Japan%20-%20DSC06946.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Success%20in%20life%2C%20sugoroku%20(board%20game)%2C%201924%20AD%20-%20Edo-Tokyo%20Museum%20-%20Sumida%2C%20Tokyo%2C%20Japan%20-%20DSC06946.jpg","credit":"出世双六 1924 — Wikimedia Commons / Public domain"}]},"essence":"一枚の紙面をマス目の物語に分割する日本の盤上絵。出世や名所めぐりを渦巻き状の進行に組み込む構成は、すごろく紙面そのものが情報デザインとゲームUIの先祖であることを示す。","cues":["渦巻き・回り双六の進行","マスごとの場面絵","ふりだしと上がり","一枚に収める物語"],"intents":["遊び","懐かしさ","高揚"],"works":["制度や工程を、進む順路として一枚の紙で説明するとき","催しの会場案内や、順を追って読ませたい年表の紙面"],"recipe":{"type":"各区画にマス番号と一行の短文を置き、書体は一種で通す","layout":"渦巻きか蛇行で順路を作り、振出しと上がりを対角に置く","material":"大判一枚に木版風の平面色。折り目を割付に織り込む"},"avoid":"マスを均等に割るだけで進行の緩急を作らず、どこが山場なのか分からない紙面になる。","colors":["#e3d0b2","#a93d45","#332f2b"],"motif":"ephemera","pair":["hanafuda","ukiyo-e"],"study":["回り双六と飛び双六","出世双六の社会観","明治の教育双六"],"en":{"essence":"Japan's pictorial board sheets dividing one page into a story of squares. Careers and pilgrimages arranged in spiral progressions show the sugoroku sheet as ancestor of information design and game UI.","cues":["Spiral or field progression","A scene in every square","Start and goal","A narrative held on one sheet"],"works":["Explaining a process or an institution on one sheet as a route to follow","Venue guides and timelines that must be read in a fixed order"],"recipe":{"type":"A number and one short line per square, a single face throughout","layout":"A spiral or serpentine route with start and goal at opposite corners","material":"Flat woodblock-like color on one large sheet, folds planned into the layout"},"avoid":"Dividing the squares evenly without pacing the progression leaves a sheet where nothing tells the reader which step is the climax.","study":["round and jumping sugoroku","career sugoroku and its social vision","Meiji educational sugoroku"]},"links":{"page":"https://indexstyle.org/styles/e-sugoroku","json":"https://indexstyle.org/api/styles/e-sugoroku","designSpec":"https://indexstyle.org/styles/e-sugoroku/design.md","imagePrompt":"https://indexstyle.org/styles/e-sugoroku/prompt.txt"},"usage":{"license":"CC-BY-4.0","licenseName":"Creative Commons Attribution 4.0 International","licenseUrl":"https://creativecommons.org/licenses/by/4.0/","attribution":"IndexStyle — https://indexstyle.org","attributionUrl":"https://indexstyle.org","scope":"Original IndexStyle text and structured data. Reference images, quoted works, and third-party material are excluded and retain their own rights."}}