Términos auxiliares
Vocabulario útil que no supera el criterio de estilo se conserva aquí con la razón exacta y no cuenta como estilo.
Responsive Web Design
レスポンシブ・ウェブデザイン / Método
A method for recomposing one document through fluid grids, flexible images and media queries instead of building a separate page for every screen. Ethan Marcotte named it in 2010, shifting the web away from fixed-width layouts.
- Por qué no es un estilo
- A method for adapting one document to different widths; it does not determine a recognisable appearance.
- Fuente
- A List Apart — Responsive Web Design (Ethan Marcotte)
- Estilos próximos
- Swiss / Bento Grid
Dark Mode
ダークモード / Modo
A system appearance that adapts the entire interface to low-light conditions. More than inversion, it redesigns background levels, semantic color, imagery, transparency and contrast for a dark ground.
- Por qué no es un estilo
- A color mode that can be applied to almost any visual language, not a visual language of its own.
- Fuente
- Apple Human Interface Guidelines — Dark Mode
- Estilos próximos
- Aqua / Solarized
VA.gov Design System
VA.govデザインシステム / Sistema
A public-service system for U.S. veterans that turns complex benefits and health tasks into explicit steps, dependable forms and reusable content patterns.
- Por qué no es un estilo
- A service-specific public design system whose visible grammar does not separate cleanly enough from USWDS to stand as another style.
- Fuente
- VA.gov Design System
- Estilos próximos
- U.S. Web Design System / GOV.UK Design System
Base Web
Uber Base Web / Sistema
Uber's Base Web provides dense, predictable interface primitives whose scale, overrides and accessibility support products from booking flows to internal tools.
- Por qué no es un estilo
- A component foundation designed to accept product themes; its default surface is not a distinct visual lineage.
- Fuente
- Base Web — React UI framework
- Estilos próximos
- GitHub Primer / Ant Design
Microsoft FAST
Microsoft FAST / Sistema
Microsoft FAST separates standard Web Components, behavioral foundations and design tokens so organizations can build a system rather than inherit a fixed appearance.
- Por qué no es un estilo
- A foundation for building design systems that explicitly avoids fixing one appearance.
- Fuente
- Microsoft FAST — Creating a Component Library
- Estilos próximos
- Fluent 2 / design-tokens
Atomic Design
アトミックデザイン / Método
A method for seeing interfaces at five scales—atoms, molecules, organisms, templates and pages—and moving between components and finished contexts as one system.
- Por qué no es un estilo
- A method for organizing components by scale; many unrelated styles can use it.
- Fuente
- Brad Frost — Atomic Design Methodology
- Estilos próximos
- design-tokens / Material Design
Design Tokens
デザイントークン / Método
Design tokens give human-readable names to decisions such as color, spacing, type and motion so their meaning can travel across tools and platforms.
- Por qué no es un estilo
- A naming and data-exchange method for design decisions, not a visible result.
- Fuente
- Design Tokens Community Group
- Estilos próximos
- atomic-design / Adobe Spectrum
Progressive Enhancement
プログレッシブ・エンハンスメント / Método
A web philosophy that delivers content and essential actions in HTML first, then adds CSS and JavaScript capabilities in independent layers.
- Por qué no es un estilo
- An implementation strategy for resilient delivery whose result may take any appearance.
- Fuente
- A List Apart — Understanding Progressive Enhancement
- Estilos próximos
- Web 1.0 / responsive-web-design
Mobile First
モバイルファースト / Método
A method that decides content and function under the constraints of small screens, limited networks and touch, then progressively expands into more capable layouts.
- Por qué no es un estilo
- A prioritization and workflow principle rather than a repeatable visual grammar.
- Fuente
- Luke Wroblewski — Mobile First
- Estilos próximos
- responsive-web-design / Material Design
Inclusive Design
インクルーシブデザイン / Método
Inclusive design treats disability as a mismatch between people and environments and designs with excluded people to widen the available ways of using a product.
- Por qué no es un estilo
- A participatory design process and ethical principle, compatible with many visual languages.
- Fuente
- Microsoft Inclusive Design
- Estilos próximos
- universal-design / GOV.UK Design System
Universal Design
ユニバーサルデザイン / Método
Universal design aims for products and environments usable by as many people as possible without requiring a separate adaptation, guided by seven principles.
- Por qué no es un estilo
- A set of usability principles that does not by itself produce one identifiable look.
- Fuente
- NC State Center for Universal Design — The Principles of Universal Design
- Estilos próximos
- inclusive-design / Braille
Calm Technology
カーム・テクノロジー / Teoría
Calm technology keeps information at the periphery until it needs attention, using subtle changes of light, sound, movement or environment rather than constant interruption.
- Por qué no es un estilo
- An attention and interaction philosophy; its cues concern behavior more than a stable appearance.
- Fuente
- Mark Weiser and John Seely Brown — Designing Calm Technology
- Estilos próximos
- Minimalism / Skeleton Screen
Content Design
コンテンツデザイン / Método
Content design starts from a user need and chooses the clearest structure, words and format to help someone complete it—not merely polishing copy at the end.
- Por qué no es un estilo
- A way of structuring language around user needs, not a visual style.
- Fuente
- GOV.UK — Understand content design
- Estilos próximos
- GOV.UK Design System / Single-Serving Site
Command Palette
コマンドパレット / Patrón de interfaz
A searchable command surface that lets keyboard users invoke navigation and actions by name without traversing the visible menu hierarchy.
- Por qué no es un estilo
- A reusable interface pattern that can be rendered in any product style.
- Fuente
- Visual Studio Code — Command Palette
- Estilos próximos
- Acme / Terminal UI
Feed Interface
フィード・インターフェース / Patrón de interfaz
A vertically continuous interface of independent posts or articles ordered by time or recommendation, with loading and position handled as part of navigation.
- Por qué no es un estilo
- A content-delivery pattern defined by sequence and loading, not by a distinct look.
- Fuente
- W3C WAI-ARIA APG — Feed Pattern
- Estilos próximos
- Skeleton Screen / Web 2.0 Gloss
Card UI
カードUI / Patrón de interfaz
A card groups image, title, summary, status and action into a self-contained unit that can be reordered across widths without losing its meaning.
- Por qué no es un estilo
- A generic grouping pattern shared by otherwise unrelated visual systems.
- Fuente
- Google Material Design 3 — Cards
- Estilos próximos
- Bento Grid / Material Design
Masonry Layout
メイソンリー・レイアウト / Patrón de interfaz
Masonry holds a consistent column width while packing items of different heights upward, preserving varied image ratios and reducing vertical gaps.
- Por qué no es un estilo
- A packing algorithm and layout pattern, not an independent style lineage.
- Fuente
- W3C CSS Grid Layout Module Level 3 — Masonry Layout
- Estilos próximos
- Bento Grid / responsive-web-design
Voice User Interface
音声ユーザーインターフェース / Patrón de interfaz
A voice interface maps varied utterances to intents and slots, completing tasks through short responses, clarification and graceful recovery rather than a visible menu hierarchy.
- Por qué no es un estilo
- An interaction modality whose central grammar is spoken rather than visual.
- Fuente
- Amazon Alexa — Fundamentals of Voice Experience Design
- Estilos próximos
- Diegetic UI / visionOS Spatial Design
Conversational UI
会話型UI / Patrón de interfaz
Conversational UI arranges questions, answers, choices, confirmation and repair as a sequence of turns in text, voice or both.
- Por qué no es un estilo
- A turn-taking interaction pattern that can inherit any visual language.
- Fuente
- Google — Conversation Design Quick Reference
- Estilos próximos
- voice-ui / Terminal UI
Metamodernism
メタモダニズム / Teoría
A contemporary sensibility that oscillates between modern hope and postmodern doubt, sincerity and irony, futurity and nostalgia without resolving the contradiction.
- Por qué no es un estilo
- A broad cultural theory of oscillation with no stable set of visual cues that reliably identifies a work.
- Fuente
- Notes on Metamodernism
- Estilos próximos
- Post-Modernism / The New Aesthetic
Assemblage
アッサンブラージュ / Método
A method joining found objects, discarded material, photographs, cloth, wood, and metal into three-dimensional relations. Selection matters, but the result can take Surrealist, Pop, folk, or political styles, so the method is not one appearance.
- Por qué no es un estilo
- Joining found and made objects is a construction method used by many unrelated visual languages, not one appearance.
- Fuente
- MoMA — Assemblage
- Estilos próximos
- Dada / Neo-Dada
Critical Design
クリティカル・デザイン / Método
A design practice making possible institutions, technologies, consumption, or bodies tangible so the object or scenario questions present values. Its appearance changes with the subject; the common structure is critical framing, not a fixed look.
- Por qué no es un estilo
- Its identity lies in critical framing and the question a scenario asks; the visible form changes with each subject.
- Fuente
- MoMA — Critical Design
- Estilos próximos
- Conceptual Art / institutional-critique
Feminist Art
フェミニスト・アート / Teoría
Practices challenging gender roles, bodies, labor, representation, and institutional inequality across painting, photography, video, textile, performance, publishing, and education. They share questions and production relations, not one color, material, or composition.
- Por qué no es un estilo
- A vital field of political positions and practices across many media, but not one reproducible visual grammar.
- Fuente
- MoMA — Feminist Art
- Estilos próximos
- Conceptual Art / Riot Grrrl Zine
Institutional Critique
制度批判 / Método
A practice investigating museums, companies, funding, collection, security, architecture, and labels as systems that produce value. Its visible forms vary from document and tour to photograph, empty room, and intervention.
- Por qué no es un estilo
- It is defined by investigating and exposing institutional systems, while its result may be a document, tour, installation or intervention.
- Fuente
- MoMA — Institutional Critique
- Estilos próximos
- Conceptual Art / critical-design
Participatory Art
参加型アート / Método
A practice completed through visitors touching, moving, deciding, speaking, or co-making rather than remaining spectators. Sculpture, meal, map, game, and web work may all qualify; the shared design is permission and transformation, not appearance.
- Por qué no es un estilo
- A participation structure can be applied to sculpture, meals, maps, games or software and therefore does not fix one look.
- Fuente
- MoMA — Participatory Art
- Estilos próximos
- Neo-Concrete Art / relational-aesthetics
Relational Aesthetics
関係性の美学 / Teoría
A 1990s theory and practice placing temporary relations—eating, talking, exchanging, waiting—at the center rather than object form. Galleries become cafés, meetings, services, or conversations; the social situation defines the work more than its appearance.
- Por qué no es un estilo
- The term centers temporary social relations rather than a stable formal language, so its visual results vary by situation.
- Fuente
- MoMA — Relational Aesthetics
- Estilos próximos
- participatory-art / Conceptual Art