Anime Style
アニメ絵 / 1960s– / Style / Animation Techniques
为了用有限的张数输出最多的信息,日本电视动画积累起来的作画约定。统一而符号化的面孔、轮廓线的明快、以定格与效果营造速度的手法,影响了世界各地的画风。
符号化的五官配置 / 粗细均匀的轮廓线 / 分成两级的明暗上色 / 定格画面与速度线的并用
辞典词条
- 适用场景
- Making a character's expression work with little information;Learning direction designed around constraint
- 字体
- Match subtitles and logotype to the weight of the contour line.
- 版面
- Fix the composition of the held drawing first and concentrate movement at the key points.
- 材料
- Paint in two step shading and fields of limited saturation.
- 注意
- The size of the eyes is not the style. The point is that it was designed as an answer to a limit on the number of drawings.
- 延伸阅读
- The conventions born from the frame count limits of television / The move from cel painting to digital coloring / Its spread into drawing styles abroad