Anime Style

アニメ絵 / 1960s– / Style / Animation Techniques

为了用有限的张数输出最多的信息,日本电视动画积累起来的作画约定。统一而符号化的面孔、轮廓线的明快、以定格与效果营造速度的手法,影响了世界各地的画风。

符号化的五官配置 / 粗细均匀的轮廓线 / 分成两级的明暗上色 / 定格画面与速度线的并用

图片见出处页面

辞典词条

适用场景
Making a character's expression work with little information;Learning direction designed around constraint
字体
Match subtitles and logotype to the weight of the contour line.
版面
Fix the composition of the held drawing first and concentrate movement at the key points.
材料
Paint in two step shading and fields of limited saturation.
注意
The size of the eyes is not the style. The point is that it was designed as an answer to a limit on the number of drawings.
延伸阅读
The conventions born from the frame count limits of television / The move from cel painting to digital coloring / Its spread into drawing styles abroad

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