{"id":"anime-style","no":502,"name":"Anime Style","ja":"アニメ絵","era":"1960s–","family":"アニメーション技法","kind":"スタイル","collection":"Dictionary expansion 25","addedAt":"2026-08-19","source":{"title":"Wikipedia — Anime","url":"https://en.wikipedia.org/wiki/Anime"},"reference":{"status":"verified","pageUrl":"https://en.wikipedia.org/wiki/Anime","credit":"Wikipedia — Anime","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/About%20Mirai%20Suenaga.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:About%20Mirai%20Suenaga.jpg","credit":"ダニー・チュウ／画・莇夕子《末永みらい》Culture Japan のキャラクター 2011 — Wikimedia Commons / CC BY-SA 2.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Figure%20in%20Manga%20style.png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Figure%20in%20Manga%20style.png","credit":"Niabot《マンガ様式の女性像》2010 — Wikimedia Commons / CC BY-SA 3.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Anime%20cel%20with%20Wikipe-tan.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Anime%20cel%20with%20Wikipe-tan.jpg","credit":"アニメの作画用紙に描かれた原画 2017 — Wikimedia Commons / CC BY-SA 4.0"}]},"essence":"限られた枚数で最大の情報を出すために、日本のテレビアニメが積み上げた作画の約束事。統一された記号的な顔、輪郭線の明快さ、止め絵と効果で速度を演出する手法が、世界中の絵柄に影響を与えた。","cues":["記号化された目鼻の配置","均一な太さの輪郭線","陰影を二段で割る塗り","止め絵と速度線の併用"],"intents":["遊び","親密","技術"],"works":["少ない情報量で人物の表情を成立させる","制約を前提にした演出設計を学ぶ"],"recipe":{"type":"字幕とロゴは輪郭線の太さに合わせて揃える","layout":"止め絵の構図を先に決め、動きは要所へ集約する","material":"二段の陰影と、限定された彩度の面で塗る"},"avoid":"目の大きさが様式なのではない。枚数の制約に対する解として設計されている点が要点である。","colors":["#e9e6dd","#67635d","#171615"],"motif":"graphic","pair":["limited-animation","superflat"],"study":["テレビ放送の枚数制約が生んだ約束事","セル画からデジタル彩色への移行","海外の絵柄への波及"],"en":{"essence":"The drawing conventions Japanese television animation accumulated in order to deliver the most information from the fewest drawings. A unified, sign like face, clarity of contour, and speed produced by held drawings and effects have influenced drawing styles around the world.","cues":["Eyes and nose placed as signs","Contour lines of even weight","Painting that splits shading into two steps","Held drawings used together with speed lines"],"works":["Making a character's expression work with little information","Learning direction designed around constraint"],"recipe":{"type":"Match subtitles and logotype to the weight of the contour line.","layout":"Fix the composition of the held drawing first and concentrate movement at the key points.","material":"Paint in two step shading and fields of limited saturation."},"avoid":"The size of the eyes is not the style. The point is that it was designed as an answer to a limit on the number of drawings.","study":["The conventions born from the frame count limits of television","The move from cel painting to digital coloring","Its spread into drawing styles abroad"]}}