Skeuomorphism vs Trompe-l'œil

スキューモーフィズム / トロンプ・ルイユ

Skeuomorphism comes from UI Expression and Trompe-l'œil from Painting Techniques. One is style and the other technique. They are reached for with different intent, which is the fastest way to tell them apart.

Skeuomorphism

Borrows cues from real materials and tools to make unknown interactions understandable. It names the principle, so Aqua and Brushed Metal are what the principle looked like when one company shipped it.

Trompe-l'œil

Hides the picture plane's boundary, aligning material, shadow and scale until you believe the thing is there.

SkeuomorphismTrompe-l'œil
Era2000s–2010santiquity–present
FamilyUI ExpressionPainting Techniques
KindStyleTechnique
CuesLeather, metal, paper / Dimensional shadows / Real-world metaphors / Fine texturesLife size / Grounded shadows / Material rendering / Using the frame's edge
Best used forExplaining new interactions through familiar tools · Crafted, tactile experiencesAn entrance of surprise for products and exhibitions · Making the boundary between screen and reality the subject
TypeA humanist face suited to the purposeTreat letters as painted objects too, or keep them outside the illusion
CompositionAdopt the structure of the real toolPlace life-size objects and shadows rigorously on a single plane
MaterialPrecision texture only where it serves functionWood, paper, metal, wear, light from one direction
CautionOrnament must not bury the interaction. Expect generations who don't share the metaphor.Not mere realism. Design the viewpoint, distance and boundary that make the viewer misread.

IndexStyle