Explorable Explanations vs Isotype

エクスプローラブル・エクスプラネーション / アイソタイプ

Explorable Explanations comes from Reading on the Web and Isotype from Information Design. One is technique and the other layout. They are reached for with some of the same intent, which is where they get confused.

Explorable Explanations

The name Bret Victor gave, in a March 2011 essay of the same title, to writing that embeds a running model inside the prose. Numbers in the body text carry a dotted underline and can be dragged, and pulling one rewrites the rest of the sentence and the figure beside it at the same time. He described the result as a written argument whose assertions are backed by explorable computational models.

Isotype

Translates quantity into repeated same-size symbols, making comparison readable before language.

Explorable ExplanationsIsotype
Era2011–1920s–1940s
FamilyReading on the WebInformation Design
KindTechniqueLayout
CuesNumbers inside the running text sit on a dotted underline and turn blue when touched / Dragging one of those numbers rewrites the following sentence and the neighboring figure at once / Figures are not quarantined in a separate sandbox but sit continuous with the paragraphs around them / Untouched, the piece still reads, because the default values already make the figures meaningfulUnified pictograms / Repetition of signs / Axes of comparison / Restricted color
Best used forPublishing an explanation built on a model, where readers should be able to change the assumptions themselves · Teaching material that has to show not just the conclusion but the conditions under which it flipsStatistics comparable without expertise · Basic guidance and education across languages
TypeSet the prose like ordinary reading matter; mark only the live numbers, with an underline and a color, and never with a different typeface.Short labels and clear figures; prose stays outside the chart
CompositionHold the text to a single column of roughly 600px and place each figure beside or directly after the paragraph it belongs to, close enough that the handle and its effect share one field of view.Fix the unit per symbol; show change by count, never by size
MaterialLimit the interaction to grabbing and dragging, with no input fields and no submit buttons, and always ship default values that already say something.Few meaningful colors, equal line weights, aligned baselines
CautionIf the content only shows up once the reader touches something, everyone who does not touch it gets a blank article.Never scale one big symbol to show a difference. Always show unit, base and source.

IndexStyle