Games and Play

遊戯とゲームの意匠

Dictionary entry

  1. Playing Card Design 15th century– / Style

    The 52-sheet design polished by centuries of use: double-ended court cards, the semiotics of suits, repeating back patterns. Wear and recognition produced a completeness that is also the prehistory of UI design.

  2. Tarot Imagery 15th century– / Style

    From the Visconti gold grounds through Marseille woodcuts to the Waite-Smith narrative scenes: allegory systematized into 78 cards. Its openness to rereading keeps drawing designers in.

  3. Hanafuda 18th century– / Style

    Japan's cards compressing twelve months of flowers, birds, wind and moon into 48 sheets. The bold flat-color stylization on black borders grew from a history of dodging bans — and was Nintendo's starting point.

  4. E-Sugoroku Edo period– / Layout

    Japan's pictorial board sheets dividing one page into a story of squares. Careers and pilgrimages arranged in spiral progressions show the sugoroku sheet as ancestor of information design and game UI.

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