Compose styles

Rather than blending styles toward a middle, this gives them roles. The first one carries the structure, the next comes in as the accent, and anything after that shows up in a single detail. Where they fight each other, it says so before you start.

How to divide the work

Composition
Follow Apple Desktop Interface: A full width menu bar owns the top edge and everything below it is the work surface; rounded rectangular windows overlap freely and margins step in whole pixels
Type
Set in Apple Desktop Interface's manner (A heavy bitmap sans, letters placed only on whole pixel positions, no anti aliasing; headings differ from body text by size rather than weight), and let Palm OS Interface's lettering (Use a sturdy bitmap face that separates letters at small sizes and reduce labels to one word) appear only where you want the eye to catch.
Material
Ground in Apple Desktop Interface's material (Black and white alone; middle values come from checkerboard or diagonal dot patterns, soft shadows and gradients are out, and every boundary is a one pixel black rule); bring in exactly one thing from Palm OS Interface (Work in one-bit black and white, using thin rules, reversed selection and roughly 16-pixel icons for state).
Colour
Build on #000000, #FFFFFF, #7F7F7F and admit one accent from #E8E6D8, #7D8277, #161916.

Where they fight

These are already listed as related entries, so the join should come easily.

Caution

  • Apple Desktop Interface Scaling the bitmap face by anything other than a whole number, or letting it anti alias, blurs the letterforms and erases the placed-by-hand dot density the style lives on.
  • Palm OS Interface Monochrome pixel UI alone is not Palm OS. Preserve the division of work among stylus, hardware keys, Graffiti and on-screen commands.

Image prompt

Produce four original images that take their structure from Apple Desktop Interface (style, 1984–1997) and their accent from Palm OS Interface (style, 1996–2009). ## What to make Make the kind of thing Apple Desktop Interface exists for: redrawing early Macintosh screens for an exhibition panel or an article on a modern display, or designing for a device that can only print or light two tones, such as e paper or a receipt printer. Choose one subject and hold it across all four. ## Structure comes from Apple Desktop Interface - Two tones only, black and white, with gray faked by a checkerboard of black dots - Window corners are rounded and the title bar carries several thin horizontal rules - A menu bar pinned to the top edge of the screen, the Apple mark sitting at its left end - Chicago, a heavy bitmap face whose letters are packed into a cell of 9 by 7 dots Composition: A full width menu bar owns the top edge and everything below it is the work surface; rounded rectangular windows overlap freely and margins step in whole pixels. Type and lettering: A heavy bitmap sans, letters placed only on whole pixel positions, no anti aliasing; headings differ from body text by size rather than weight. ## Accent comes from Palm OS Interface, used sparingly - A roughly 160 by 160 low-resolution monochrome screen - Title at upper left and Category pop-up at upper right - A Command Bar rising from the lower edge and four application buttons - Thin one-bit icons, rules and the Graffiti input area Let one material quality come from it: Work in one-bit black and white, using thin rules, reversed selection and roughly 16-pixel icons for state. ## Colour and feeling Build the ground on #FFFFFF, carry the structure in #7F7F7F and #000000, and let a single accent come from #7D8277. These are read off real works, so a direction rather than a fixed palette. Feeling to carry: trust, technique, nostalgia. ## What goes wrong - Apple Desktop Interface: Scaling the bitmap face by anything other than a whole number, or letting it anti alias, blurs the letterforms and erases the placed-by-hand dot density the style lives on. - Palm OS Interface: Monochrome pixel UI alone is not Palm OS. Preserve the division of work among stylus, hardware keys, Graffiti and on-screen commands. ## Across the four Keep the roles fixed in all four. Vary the framing, the scale and the arrangement so the set shows what this pairing can do rather than four versions of one picture. ## Constraints - Do not imitate, reference or name any specific artist, studio, brand, character or copyrighted work. - Do not reproduce the composition of an existing work. - Produce original compositions in the general period languages described above.

Related entries

  • Apple Desktop Interface 1984–1997 / Style / Apple UI

    This is the design language Apple named itself, in the 1987 guidelines book whose subtitle reads The Apple Desktop Interface. Working with one bit of black and white, it wrote down a house style: halftone dot patterns standing in for gray, rounded window corners, a title bar of stacked horizontal rules, and a heavy bitmap face.

  • Palm OS Interface 1996–2009 / Style / Platform Screen Languages

    Palm OS turned a tiny monochrome screen, stylus and strict memory limits into a consistent pocket work tool through the Title, Category menu, Command Bar, hardware buttons and Graffiti writing area.

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