Pixilation vs Stop Motion
ピクシレーション / ストップモーション
Both sit in Animation Techniques, so the question is not what they belong to but how they behave. They are reached for with some of the same intent, which is where they get confused.
Pixilation

Pixilation treats live actors as stop-motion figures, photographing one held pose at a time. It turns walking into gliding and makes impossible movement or substitution while keeping real bodies and real places on screen.
Stop Motion
Moving puppets and models one frame at a time to give matter life. The faint tremor of handwork and the presence of real materials remain a charm CG cannot replace.
| Pixilation | Stop Motion | |
|---|---|---|
| Era | 1910s– | 1898– |
| Family | Animation Techniques | Animation Techniques |
| Kind | Technique | Technique |
| Cues | People gliding without stepping / Rigid body movement jumping between staged poses / People or objects appearing, disappearing or exchanging in one frame / Real streets and rooms where only gravity and time become discontinuous | Frame-by-frame shooting / Real models and textures / A faint tremor / Miniature lighting |
| Best used for | Creating flight, gliding or teleportation in a short or advertisement using performers and a real location · Turning bodily stiffness into comedy, unease or conflict rhythm in music and performance films | Food and household product ads that must keep the feel of real material · Shorts and music videos where the warmth of handwork is the point |
| Type | If type moves, let performers reposition it one frame at a time and match its travel interval to the interval between poses. | Build the lettering as a physical object and light it with the set |
| Composition | Lock the camera and mark each travel path on the floor. Set hold length and displacement before shooting and preserve background continuity. | Shallow depth of field, with the miniature scale left visible |
| Material | Hold the actor for every exposure and record contact point, pose and clothing movement. Swap objects at identical position and light. | Fabric, clay and paper chosen to hold up under close inspection |
| Caution | Low-frame-rate live action and frame dropping are not pixilation. The performer must take a discrete pose for each frame and physically reconstruct spatial relations. | Smoothing away every tremor and fingerprint until the result is something computer graphics would have produced faster and cheaper. |
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