Glitch vs Trompe-l'œil
グリッチ / トロンプ・ルイユ
Glitch comes from UI Expression and Trompe-l'œil from Painting Techniques. One is style and the other technique. They are reached for with some of the same intent, which is where they get confused.
Glitch
Refuses to hide error and corruption, exposing the fragility of the digital medium itself.
Trompe-l'œil
Hides the picture plane's boundary, aligning material, shadow and scale until you believe the thing is there.
| Glitch | Trompe-l'œil | |
|---|---|---|
| Era | digital | antiquity–present |
| Family | UI Expression | Painting Techniques |
| Kind | Style | Technique |
| Cues | Channel shift / Block noise / Scanlines / Dropout | Life size / Grounded shadows / Material rendering / Using the frame's edge |
| Best used for | Expressing uncertainty and system failure · A jolt of tension in music and video | An entrance of surprise for products and exhibitions · Making the boundary between screen and reality the subject |
| Type | Partially corrupt a monospace or plain sans | Treat letters as painted objects too, or keep them outside the illusion |
| Composition | Build the healthy composition first, then break part of it | Place life-size objects and shadows rigorously on a single plane |
| Material | RGB shift, compression noise, missing pieces | Wood, paper, metal, wear, light from one direction |
| Caution | Perpetual glitch loses meaning. Stage the difference between normal and broken. | Not mere realism. Design the viewpoint, distance and boundary that make the viewer misread. |


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