Glitch vs Trompe-l'œil

グリッチ / トロンプ・ルイユ

Glitch comes from UI Expression and Trompe-l'œil from Painting Techniques. One is style and the other technique. They are reached for with some of the same intent, which is where they get confused.

Glitch

Refuses to hide error and corruption, exposing the fragility of the digital medium itself.

Trompe-l'œil

Hides the picture plane's boundary, aligning material, shadow and scale until you believe the thing is there.

GlitchTrompe-l'œil
Eradigitalantiquity–present
FamilyUI ExpressionPainting Techniques
KindStyleTechnique
CuesChannel shift / Block noise / Scanlines / DropoutLife size / Grounded shadows / Material rendering / Using the frame's edge
Best used forExpressing uncertainty and system failure · A jolt of tension in music and videoAn entrance of surprise for products and exhibitions · Making the boundary between screen and reality the subject
TypePartially corrupt a monospace or plain sansTreat letters as painted objects too, or keep them outside the illusion
CompositionBuild the healthy composition first, then break part of itPlace life-size objects and shadows rigorously on a single plane
MaterialRGB shift, compression noise, missing piecesWood, paper, metal, wear, light from one direction
CautionPerpetual glitch loses meaning. Stage the difference between normal and broken.Not mere realism. Design the viewpoint, distance and boundary that make the viewer misread.

IndexStyle