Cyberdelia vs Early Cyber
サイバーデリア / アーリー・サイバー
Both sit in Digital Retro, so the question is not what they belong to but how they behave. They are reached for with some of the same intent, which is where they get confused.
Cyberdelia

A style that imagines early cyberculture as psychedelic perceptual expansion rather than a cold terminal. Fractals, kaleidoscopes, acid color, and coarse 3D lettering connect rave, CD-ROM, and hacker-era futurism.
Early Cyber

A visual language exposing the first shock of Macintosh and desktop publishing tools freely distorting text, photographs, thermal images, and pixels. Discovery matters more than finish, leaving screen and print boundaries visibly unstable.
| Cyberdelia | Early Cyber | |
|---|---|---|
| Era | late 1980s–mid-1990s | late 1980s–early 1990s |
| Family | Digital Retro | Digital Retro |
| Kind | Style | Style |
| Cues | Fractal, kaleidoscopic, and vortex repetition / Fluorescent green, violet, and orange glowing on black / Deeply extruded early 3D type and wireframes / Eyes, brains, circuits, and space layered as expanded perception | Coarse bitmap, thermal, and low-resolution portraits / Stretched, inverted, or bitmapped type / Irregular windows, tools, coordinates, and cursor fragments / Fluorescent color over monochrome early-DTP experiments |
| Best used for | Electronic-music, game, and film promotion that reconstructs early-network futurism as euphoria · Cyberculture histories told through bodily sensation and color rather than terminal interfaces | Exhibitions showing the arrival of DTP and personal computing with its original disorder intact · Music and technology promotion that reconstructs digital experimentation before it became polished |
| Type | Use one heavy extruded or distorted word, exaggerating depth and rotation. | Mix bitmap and early digital faces, breaking width, direction, or resolution in one place at a time. |
| Composition | Build a radial pull toward the center and overlap fractal and wireframe systems at different scales. | Overlap rectangles governed by different rules, retaining UI fragments and print whitespace on one plane. |
| Material | Combine low-resolution 3D, color separation, fractals, and fluorescent color on black without polishing away the period texture. | Use 1-bit imagery, coarse scans, color separation, and early CGI at visibly low resolution. |
| Caution | A neon grid alone becomes Synthwave; noise alone becomes Glitch. Biological repetition and early CGI must create psychedelic immersion together. | Applying a later glitch filter everywhere loses the specificity of discovering the tools. Constrain transformations to what period hardware and software could produce. |