Compose styles

Rather than blending styles toward a middle, this gives them roles. The first one carries the structure, the next comes in as the accent, and anything after that shows up in a single detail. Where they fight each other, it says so before you start.

How to divide the work

Composition
Follow Material Design: Place elements on a grid of multiples of 8 and standardize the spacing
Type
Set in Material Design's manner (Build the hierarchy from one type family and separate levels by weight and size), and let One UI's lettering (Let the title fill the height of the upper area and open a wide gap between it and body text. The collapsed title may be a shorter, different string from the expanded one) appear only where you want the eye to catch.
Material
Ground in Material Design's material (Give surfaces elevation and show front and back by the density of the shadow); bring in exactly one thing from One UI (Round corners generously, roughly 12dp to 26dp. Choose one of two grounds, #fafafa or #000000, restrict the accent to a single blue, and bring no other hue onto the screen).
Colour
Build on #dfd5ec, #6a5996, #020202 and admit one accent from #0381FE, #FAFAFA, #000000.

Where they fight

These are already listed as related entries, so the join should come easily.

Caution

  • Material Design Do not add shadow as decoration. The moment the elevation rules break, the hierarchy is telling a lie.
  • One UI Putting a pressable control into the viewing area destroys the reason for splitting the screen at all, and what is left is just a layout with a lot of empty space at the top.

Image prompt

Produce four original images that take their structure from Material Design (style, 2014–) and their accent from One UI (style, 2018–). ## What to make Make the kind of thing Material Design exists for: distributing consistent behavior across several platforms, or communicating the depth of a hierarchy visually. Choose one subject and hold it across all four. ## Structure comes from Material Design - Hierarchy and shadow expressed by elevation - Surfaces overlapping like sheets of paper - Motion that shows cause and effect - A standardized unit of spacing Composition: Place elements on a grid of multiples of 8 and standardize the spacing. Type and lettering: Build the hierarchy from one type family and separate levels by weight and size. ## Accent comes from One UI, used sparingly - The upper part of the screen holds nothing but a title and open space, with no touchable control in it - Text and images are collected into card shaped containers with strongly rounded corners - The title bar has only two states, expanded and collapsed, and never rests anywhere in between - In the dark theme the ground goes to true black and only the blue accent sits on top of it Let one material quality come from it: Round corners generously, roughly 12dp to 26dp. Choose one of two grounds, #fafafa or #000000, restrict the accent to a single blue, and bring no other hue onto the screen. ## Colour and feeling Build the ground on #dfd5ec, carry the structure in #6a5996 and #020202, and let a single accent come from #0381FE. These are read off real works, so a direction rather than a fixed palette. Feeling to carry: trust, technique, play, calm, intimacy. ## What goes wrong - Material Design: Do not add shadow as decoration. The moment the elevation rules break, the hierarchy is telling a lie. - One UI: Putting a pressable control into the viewing area destroys the reason for splitting the screen at all, and what is left is just a layout with a lot of empty space at the top. ## Across the four Keep the roles fixed in all four. Vary the framing, the scale and the arrangement so the set shows what this pairing can do rather than four versions of one picture. ## Constraints - Do not imitate, reference or name any specific artist, studio, brand, character or copyrighted work. - Do not reproduce the composition of an existing work. - Produce original compositions in the general period languages described above.

Related entries

  • Material Design 2014– / Style / Google UI

    A design system that reduces the physical metaphor of paper and ink to rules of shadow and overlap. Elements are given elevation, shadow states the hierarchy, and motion carries physical cause and effect. It became the model for UI design being distributed as a system. The 2021 revision added colour derived from the device wallpaper, so the palette differs from one user to the next.

  • One UI 2018– / Style / Platform Screen Languages

    Samsung's design language for Galaxy devices. It cuts the screen at the height a thumb reaches most easily and calls the part above that the viewing area and the part below the interaction area, so titles sit high while buttons, tabs and dialogs are gathered low. Content is collected into containers with heavily rounded corners, the ground is either white or true black, and a single blue carries every accent.

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