Compose two styles

Rather than blending two styles into a middle, this assigns them roles: one carries the structure, the other appears as an accent. Where the two fight, it says so before you start.

How to divide the work

Composition
Follow Holo: A full width action bar is fixed at the top and a single column list fills the space under it. Sections are separated by hairlines rather than white space, and a strip is reserved at the bottom for the navigation keys.
Type
Set in Holo's manner (One geometric leaning sans across the whole interface, in two weights only. Tabs and section headers go uppercase with the tracking opened slightly.), and let Material Design's lettering (Build the hierarchy from one type family and separate levels by weight and size.) appear only where you want the eye to catch.
Material
Ground in Holo's material (Ground is black or a pale #F3F3F3, text is white or dark gray, and rules are one pixel of white at reduced opacity. Restrict the accent to #33B5E5 alone and let it glow only on press, selection and progress.); bring in exactly one thing from Material Design (Give surfaces elevation and show front and back by the density of the shadow.).
Colour
Build on #000000, #33B5E5, #F3F3F3 and admit one accent from #e9e6dd, #67635d, #171615.

Where they fight

  • Both belong to Google UI, so the difference is small. Push the roles further apart than feels comfortable.

Caution

  • Holo Redrawing the widgets so they no longer inherit from the theme throws away the one thing this style buys you, which is looking identical across devices, and leaves your app the odd one out on a skinned phone.
  • Material Design Do not add shadow as decoration. The moment the elevation rules break, the hierarchy is telling a lie.

Image prompt

An original image that takes its structure from Holo (Style, 2011–2014) and its accent from Material Design (Style, 2014–). Structural cues: White text on black, with sections divided by one pixel hairlines instead of filled panels; A single cyan blue at #33B5E5 lighting only selection, the underline of a text field, and progress; A full width action bar pinned to the top, and a strip of Back, Home and Recents keys at the bottom; Tab labels and list section headers set in bold, all uppercase. Accent cues, used sparingly: Hierarchy and shadow expressed by elevation; Surfaces overlapping like sheets of paper; Motion that shows cause and effect; A standardized unit of spacing. Composition: A full width action bar is fixed at the top and a single column list fills the space under it. Sections are separated by hairlines rather than white space, and a strip is reserved at the bottom for the navigation keys.. Type and lettering: One geometric leaning sans across the whole interface, in two weights only. Tabs and section headers go uppercase with the tracking opened slightly.. Let one material quality come from the second style: Give surfaces elevation and show front and back by the density of the shadow.. Mood: Technology, Futurism, Calm, Trust, Play. Color: build on #000000, #33B5E5, #F3F3F3 with a single accent drawn from #e9e6dd, #67635d, #171615. Constraints: do not imitate, reference or name any specific artist, studio, brand, character or copyrighted work. Produce an original composition in the general period languages described above.

Related entries

  • Holo 2011–2014 / Style / Google UI

    Google's design language for Android, introduced with 3.0 and pushed so hard that carrying it unmodified became a compatibility requirement for every 4.0 device. It rules a black ground with hairlines and lets a single cyan blue carry selection, focus and progress. It arrived as a guarantee as much as a look, since an app that asked for the theme by name would be drawn the same way even on a phone wearing a manufacturer's skin.

  • Material Design 2014– / Style / Google UI

    A design system that reduces the physical metaphor of paper and ink to rules of shadow and overlap. Elements are given elevation, shadow states the hierarchy, and motion carries physical cause and effect. It became the model for UI design being distributed as a system.

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