Compose styles

Rather than blending styles toward a middle, this gives them roles. The first one carries the structure, the next comes in as the accent, and anything after that shows up in a single detail. Where they fight each other, it says so before you start.

How to divide the work

Composition
Follow Apple Desktop Interface: A full width menu bar owns the top edge and everything below it is the work surface; rounded rectangular windows overlap freely and margins step in whole pixels
Type
Set in Apple Desktop Interface's manner (A heavy bitmap sans, letters placed only on whole pixel positions, no anti aliasing; headings differ from body text by size rather than weight), and let Platinum's lettering (One small sans serif carries both body text and controls. Hierarchy comes from surface height rather than type size, and bold is reserved for titles and the current selection) appear only where you want the eye to catch.
Material
Ground in Apple Desktop Interface's material (Black and white alone; middle values come from checkerboard or diagonal dot patterns, soft shadows and gradients are out, and every boundary is a one pixel black rule); bring in exactly one thing from Platinum (Keep three grays (a light face, a base, a dark edge). Build the bevel from a one pixel light line at the top left and a one pixel dark line at the bottom right. For the disabled state, delete both lines and fill with the base gray).
Colour
Build on #000000, #FFFFFF, #7F7F7F and admit one accent from #D6D6D6, #EBEBEB, #606060.

Where they fight

  • Apple Desktop Interface and Platinum both belong to Apple UI, so the difference is small. Push the roles further apart than feels comfortable.

Caution

  • Apple Desktop Interface Scaling the bitmap face by anything other than a whole number, or letting it anti alias, blurs the letterforms and erases the placed-by-hand dot density the style lives on.
  • Platinum Hand drawn custom controls do not participate in the system appearance, so they stay stuck in the previous generation's look while everything around them changes.

Image prompt

Produce four original images that take their structure from Apple Desktop Interface (style, 1984–1997) and their accent from Platinum (style, 1997–2001). ## What to make Make the kind of thing Apple Desktop Interface exists for: redrawing early Macintosh screens for an exhibition panel or an article on a modern display, or designing for a device that can only print or light two tones, such as e paper or a receipt printer. Choose one subject and hold it across all four. ## Structure comes from Apple Desktop Interface - Two tones only, black and white, with gray faked by a checkerboard of black dots - Window corners are rounded and the title bar carries several thin horizontal rules - A menu bar pinned to the top edge of the screen, the Apple mark sitting at its left end - Chicago, a heavy bitmap face whose letters are packed into a cell of 9 by 7 dots Composition: A full width menu bar owns the top edge and everything below it is the work surface; rounded rectangular windows overlap freely and margins step in whole pixels. Type and lettering: A heavy bitmap sans, letters placed only on whole pixel positions, no anti aliasing; headings differ from body text by size rather than weight. ## Accent comes from Platinum, used sparingly - Windows and controls built entirely from desaturated grays - Live controls carry a bevel and stand up, while disabled ones go flat and sink into the same gray as the background - Thick molded window frames sitting next to modal dialogs that have almost no frame at all - A collapse box at the right end of the title bar, and pop up menus raised into buttons with a double triangle Let one material quality come from it: Keep three grays (a light face, a base, a dark edge). Build the bevel from a one pixel light line at the top left and a one pixel dark line at the bottom right. For the disabled state, delete both lines and fill with the base gray. ## Colour and feeling Build the ground on #FFFFFF, carry the structure in #7F7F7F and #000000, and let a single accent come from #D6D6D6. These are read off real works, so a direction rather than a fixed palette. Feeling to carry: trust, technique, nostalgia. ## Where they fight - Apple Desktop Interface and Platinum both belong to Apple UI, so the difference is small. Push the roles further apart than feels comfortable. ## What goes wrong - Apple Desktop Interface: Scaling the bitmap face by anything other than a whole number, or letting it anti alias, blurs the letterforms and erases the placed-by-hand dot density the style lives on. - Platinum: Hand drawn custom controls do not participate in the system appearance, so they stay stuck in the previous generation's look while everything around them changes. ## Across the four Keep the roles fixed in all four. Vary the framing, the scale and the arrangement so the set shows what this pairing can do rather than four versions of one picture. ## Constraints - Do not imitate, reference or name any specific artist, studio, brand, character or copyrighted work. - Do not reproduce the composition of an existing work. - Produce original compositions in the general period languages described above.

Related entries

  • Apple Desktop Interface 1984–1997 / Style / Apple UI

    This is the design language Apple named itself, in the 1987 guidelines book whose subtitle reads The Apple Desktop Interface. Working with one bit of black and white, it wrote down a house style: halftone dot patterns standing in for gray, rounded window corners, a title bar of stacked horizontal rules, and a heavy bitmap face.

  • Platinum 1997–2001 / Style / Apple UI

    Apple's own name for the default appearance of Mac OS 8, shipped alongside the Appearance Manager, a framework built so the entire look could later be swapped for another. It drains the color out of the interface and works in grays alone, embossing whatever can be pressed and flattening whatever cannot until it merges with the background. The newly thickened window frame was a signal that the window could now be dragged by any edge.

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