Glassmorphism vs Liquid Glass

グラスモーフィズム / リキッドガラス

Glassmorphism comes from UI Expression and Liquid Glass from Apple UI. Both are read here as style. They are reached for with some of the same intent, which is where they get confused.

Glassmorphism

Shows depth and hierarchy through translucent layers, floating information lightly.

Liquid Glass

Unifies the floating control and navigation layer as a fluid glass material that refracts and adapts to the content beneath.

GlassmorphismLiquid Glass
Era2020s2025–
FamilyUI ExpressionApple UI
KindStyleStyle
CuesBackground blur / Translucency / Thin white borders / Color bleedDynamic refraction / Concentric corner radii / Floating control layers / Reflected background color
Best used forMaking layered information feel light · OS-grade refinement and depthApps that show content full bleed while floating only the controls above it. · Screens where light, dark and wallpaper change but control positions must hold.
TypeA neutral sans-serifKeep text off the material itself and set minimum sizes from measured contrast.
CompositionStack cards with clear front-to-back orderHold controls to the edges and make inner and outer radii concentric.
MaterialColored ground, translucent panes, fine edgesUse one refracting layer only, letting it pick up the color beneath.
CautionLegibility breaks with the wrong background. Give text surfaces real opacity.Keep it to the control layer rather than decorating content with translucent cards. Each added layer lets more background through until text fails, so check legibility on devices and honor Reduce Transparency.

IndexStyle