Cyberpunk vs Metalheart
サイバーパンク / メタルハート
Cyberpunk comes from Visions of the Future and Metalheart from UI Expression. Both are read here as style. They are reached for with some of the same intent, which is where they get confused.
Cyberpunk
Advanced technology and ruined daily life share the same frame, so the future arrives as promise and as threat.
Metalheart

Early 3D software gave this fin-de-millénaire style its chrome, liquid metal, aggressive bevels and lens flare. Dressed in techno and science-fiction imagery, it ruled rave flyers and games magazines around Y2K.
| Cyberpunk | Metalheart | |
|---|---|---|
| Era | 1980s– | 1995–2004 |
| Family | Visions of the Future | UI Expression |
| Kind | Style | Style |
| Cues | Rainy nights / Multilingual neon / Dense cabling / Dark cities | Liquid-metal chrome / Aggressive bevels / Lens flares / Techno and sci-fi typography |
| Best used for | Speaking of technology's light and shadow together · Thick world-building for games and film | Club and rave announcements rebuilt with the texture of that era's 3D · Showing off technology through excess instead of refinement |
| Type | Angular sans, monospace, multiple scripts | Extrude the letters, bevel them deep, and bake in mirror reflections |
| Composition | Stack information densely on dark planes | One large object at center, the ground filled with grids and beams |
| Material | Black, teal, red neon, raindrops | Chrome, liquid metal, lens flare, reflections carrying surrounding color |
| Caution | Don't use Asian cities as a symbol of otherness. Make the fictional social order concrete. | Polishing it clean in current software removes the rawness that came from the crude renderers of the time, and it becomes something else. |


