Cassette Futurism vs Cyberpunk
カセット・フューチャリズム / サイバーパンク
Both sit in Visions of the Future, so the question is not what they belong to but how they behave. One is aesthetic and the other style. They are reached for with some of the same intent, which is where they get confused.
Cassette Futurism
The future as the 1980s pictured it, built from CRTs, physical buttons, thermal paper and squared-off white plastic. Its matte pragmatism is now being reappraised as the counterproposal to sleek science fiction.
Cyberpunk
Advanced technology and ruined daily life share the same frame, so the future arrives as promise and as threat.
| Cassette Futurism | Cyberpunk | |
|---|---|---|
| Era | 1977–1990s / retro revival | 1980s– |
| Family | Visions of the Future | Visions of the Future |
| Kind | Aesthetic | Style |
| Cues | CRTs and physical buttons / Squared-off white plastic / Dot-matrix displays / Matte pragmatism | Rainy nights / Multilingual neon / Dense cabling / Dark cities |
| Best used for | Control panels and readouts for near-future films and games · Interfaces for music gear or instruments sold on physical feel | Speaking of technology's light and shadow together · Thick world-building for games and film |
| Type | Monospaced dot type beside small engraved-looking labels | Angular sans, monospace, multiple scripts |
| Composition | Panels divided by function, surfaces filled with rows of buttons | Stack information densely on dark planes |
| Material | Yellowed white plastic, thermal paper, glow carrying scan lines | Black, teal, red neon, raindrops |
| Caution | Arranging nostalgic parts without working out the operation produces a panel that looks right but never tells you what to press first. | Don't use Asian cities as a symbol of otherness. Make the fictional social order concrete. |

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