{"id":"windows-95-interface","no":513,"name":"Windows 95 Interface","ja":"Windows 95 インターフェース","era":"1995–2001","family":"Microsoft UI","kind":"スタイル","collection":"Dictionary expansion 26","addedAt":"2026-08-19","source":{"title":"Internet Archive — Microsoft Press, \"The Windows Interface Guidelines for Software Design\"（1995）","url":"https://archive.org/details/windowsinterface00micr"},"reference":{"status":"verified","pageUrl":"https://archive.org/details/windowsinterface00micr","credit":"Internet Archive — Microsoft Press, \"The Windows Interface Guidelines for Software Design\"（1995）","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Windows95pl.png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Windows95pl.png","credit":"Windows 95 ポーランド語版のデスクトップとスタートメニュー — Wikimedia Commons / CC0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Windows95-4.0.116-RightClick.png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Windows95-4.0.116-RightClick.png","credit":"Windows 95 ビルド4.00.116 の右クリックメニュー 1994 — Wikimedia Commons / Public domain"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Windows95-4.0.180-TaskManager.png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Windows95-4.0.180-TaskManager.png","credit":"Windows 95 ビルド4.00.180 の「Close Program」ダイアログ 1994 — Wikimedia Commons / Public domain"}]},"essence":"Microsoftが1995年の公式ガイドライン本で文書化した画面言語。灰色の面を外縁と内縁の二重の線で彫り、影の向きだけで押せる場所を示す。画面下端に帯を常駐させ、すべてのソフトを同じ部品で組ませた。","cues":["灰色の面に、明るい線と暗い線を外側と内側に二重に重ねた立体の枠","画面下端に常駐する帯と、その左端に置かれた四角いボタン","濃紺一色のタイトルバーと、その右端にまとめられた3つの小さな四角","アンチエイリアスのない小さなビットマップ文字で、キーボード割当の1字にだけ下線が引かれる"],"intents":["信頼","技術","懐かしさ"],"works":["業務ソフトの一覧や設定の画面を、拡大縮小を前提としない固定寸法で組みたいとき","1990年代のパソコンの画面を、展示や動画の中で再現するとき"],"recipe":{"type":"アンチエイリアスのないビットマップのゴシックを等倍で置く。大きさは1種類に絞り、強調は太字だけ。キーボード割当の文字に下線を1本引く。","layout":"画面下端の帯と作業領域の二段に割る。部品どうしの隙間は4px前後まで詰め、ダイアログは右下に肯定と否定のボタンを横一列で置く。","material":"面の灰、明部の白、暗部の中灰、輪郭の黒という4色だけで彫る。外縁と内縁で2本の線を作り、押した瞬間に明暗を入れ替える。"},"avoid":"灰色と二重の線だけ写して角丸や柔らかい影を足すと、彫り込みの向きが読めなくなり、この様式の要である硬さがそのまま消える。","colors":["#C0C0C0","#000080","#008080"],"motif":"graphic","pair":["luna","terminal-ui"],"study":["Microsoft Press が1995年に出したガイドライン本の図版と目次","Windows の描画APIにある外縁と内縁の組み合わせの指定","当時の業務ソフトの画面写真に残る部品の寸法と隙間"],"en":{"essence":"The screen language Microsoft set down in its 1995 handbook for software design. Gray panels are carved with a doubled outer and inner edge, so the direction of the shadow alone says what can be pressed. A bar sits permanently along the bottom, and every application is assembled from the same system parts.","cues":["Gray panels framed by a doubled edge, one light line and one dark line, outside and inside","A bar pinned to the bottom of the screen with a single square button at its left end","A flat navy title bar with three small squares grouped at its right end","Small bitmap text with no antialiasing, one letter underlined to mark the keyboard shortcut"],"works":["Laying out a list or settings screen for business software at a fixed pixel size that never has to scale","Rebuilding the look of a 1990s personal computer for an exhibition or a video"],"recipe":{"type":"Set a bitmap sans at its native size with antialiasing off. Use one size, reserve bold for emphasis, and underline the single shortcut letter.","layout":"Split the screen into a permanent bottom bar and a work area. Pack controls about four pixels apart, and put confirm and cancel in a row at the lower right of a dialog.","material":"Carve everything from four values: the gray face, a white highlight, a mid gray shadow, a black outline. Build relief from an outer and an inner line, and swap light for dark on press."},"avoid":"Copy the gray and the doubled line but add rounded corners or soft shadows, and the direction of the carving stops reading, taking the hardness that defined the original with it.","study":["Microsoft Press が1995年に出したガイドライン本の図版と目次","Windows の描画APIにある外縁と内縁の組み合わせの指定","当時の業務ソフトの画面写真に残る部品の寸法と隙間"]}}