{"id":"vector-scan","no":341,"name":"Vector Scan Graphics","ja":"ベクタースキャン","era":"1979–1985","family":"技術表現","kind":"スタイル","collection":"Dictionary expansion 17","addedAt":"2026-08-18","source":{"title":"The Strong National Museum of Play","url":"https://www.museumofplay.org/"},"reference":{"status":"verified","pageUrl":"https://www.museumofplay.org/","credit":"The Strong National Museum of Play"},"essence":"電子ビームで輝線を直接描くベクターモニタのゲーム映像。黒の虚空に浮かぶ発光ワイヤーフレームの緊張感が、初期アーケードの未来像を規定した。","cues":["発光するワイヤーフレーム","黒の虚空","均一な輝線","幾何学の緊張感"],"intents":["未来","技術","静けさ"],"works":["一次資料と代表作から成立条件を比較する","別媒体へ応用できる構成原理を取り出す"],"recipe":{"type":"参照作品の文字・記号・スケールを観察する","layout":"視線と情報を支配する構造を一つ抽出する","material":"時代・地域・制作工程に固有の素材と挙動を確認する"},"avoid":"表面的な記号へ還元せず、時代・地域・技術・制作主体の文脈を確認する。","colors":["#e9e6dd","#67635d","#171615"],"motif":"screen","pair":["terminal-ui","tech-spec"],"study":["『Asteroids』『Tempest』","『Battlezone』の軍事転用","TRON的想像力への影響"],"en":{"essence":"Game imagery drawn directly by electron beam on vector monitors: glowing wireframes suspended in black void — the tension that defined early arcade visions of the future.","cues":["Glowing wireframes","Black void","Uniform luminous lines","Geometric tension"],"works":["Comparing primary sources and canonical works","Extracting principles that transfer to other media"],"recipe":{"type":"Observe the letters, signs and scale of reference works","layout":"Extract the one structure that governs gaze and information","material":"Verify the materials and behaviors specific to era, region and process"},"avoid":"Don't reduce it to surface signs. Verify the context of era, region, technology and makers.","study":["Asteroids and Tempest","Battlezone's military use","the influence on TRON's imagination"]}}