{"id":"open-look","no":516,"name":"OPEN LOOK","ja":"オープンルック","era":"1988–1990s","family":"プラットフォームの画面言語","kind":"スタイル","collection":"Dictionary expansion 26","addedAt":"2026-08-19","source":{"title":"Internet Archive — Sun Microsystems, \"OPEN LOOK Graphical User Interface Functional Specification\"（Addison-Wesley, 1989/90）","url":"https://archive.org/details/openlookgraphica00sunm"},"reference":{"status":"verified","pageUrl":"https://archive.org/details/openlookgraphica00sunm","credit":"Internet Archive — Sun Microsystems, \"OPEN LOOK Graphical User Interface Functional Specification\"（Addison-Wesley, 1989/90）","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Olvwm-desktop.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Olvwm-desktop.jpg","credit":"OPEN LOOK 形式の窓とウィンドウメニュー（olvwm）2016 — Wikimedia Commons / CC BY-SA 4.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/The%20NeWS%20Toolkit%20screen%20snapshot.gif?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:The%20NeWS%20Toolkit%20screen%20snapshot.gif","credit":"Sun Microsystems《The NeWS Toolkit》の部品見本 — Wikimedia Commons / CC BY-SA 3.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/OLWM%20Desktop%2C%20Virtual%20Desktop%20Manager%2C%20Menu%20-%20with%20VIM%20using%20desert256%20running%20in%20an%20XTerm%20window.png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:OLWM%20Desktop%2C%20Virtual%20Desktop%20Manager%2C%20Menu%20-%20with%20VIM%20using%20desert256%20running%20in%20an%20XTerm%20window.png","credit":"olvwm のルートメニューと仮想デスクトップ管理 2013 — Wikimedia Commons / CC BY-SA 3.0"}]},"essence":"Sun Microsystems が仕様書として公刊した UNIX ワークステーション向けの画面言語。白黒表示用の版と立体表示用の版を同時に定め、共通要素はすべて一種類のサンセリフで組み、色は控えめに使うと決めた。ポップアップ窓の左肩には押しピンがあり、刺すと窓が作業面に残る。","cues":["ポップアップ窓のヘッダー左端にある押しピン。刺した窓は閉じずに作業面へ残る","ラベルの後ろに続く三つの点が別の窓を、輪郭だけの三角がメニューを予告する","スクロールバーはエレベータ、ケーブル、上下のケーブルアンカーに分かれ、ケーブルの濃い部分が表示割合を示す","作業面は50パーセント、メニューの影は75パーセントの網点で作られる"],"intents":["技術","信頼"],"works":["1990年前後の UNIX ワークステーション画面を再現し、Motif とは別系統の見た目を出したいとき","白黒2値の端末でも同じに読める業務画面を、網点と輪郭線だけで組み直すとき"],"recipe":{"type":"共通要素はすべて同じサンセリフの可変幅で組む。寸法はピクセルではなくポイントで持ち、10、12、14、19 ポイントの段階で拡大縮小する。","layout":"窓は四隅にリサイズコーナーを持ち、操作はペインの外の制御領域にまとめる。ポップアップ窓は押しピンのついたヘッダーから始める。","material":"まず白黒だけで成立させる。立体版では背景色を1つ選び、そこへ黒を1割から1割5分足した派生色で段差を作り、白を光の当たる縁に使う。"},"avoid":"立体版の配色から作り始めると、白黒表示に落とした瞬間に段差も押しピンも読めなくなり、仕様が要求する二本立てが崩れる。","colors":["#000000","#808080","#FFFFFF"],"motif":"graphic","pair":["terminal-ui","aqua"],"study":["仕様書 Appendix B の実寸図。要素がポイントで指定されている","同時代の Motif と並べ、影の付け方と字の扱いの違いを見る","押しピンで常駐させる窓と、閉じる前提のダイアログの使い分け"],"en":{"essence":"A screen language for Unix workstations, specified by Sun Microsystems in a functional specification published by Addison-Wesley in 1989. The book defines two parallel designs, one black and white for monochrome displays and one three dimensional for grayscale and colour, sets a single sans serif variable width face for every common element, and tells implementers that restraint is the key to colour. Each pop-up window carries a pushpin at the left of its header, and pinning it leaves the window on the workspace.","cues":["A pushpin at the left end of a pop-up window's header, which pins the window to the workspace instead of dismissing it","Three dots after a label announce a window, an outlined triangle announces a menu","Scrollbars split into an elevator, a cable and top and bottom cable anchors, with the dark part of the cable showing how much is in view","The workspace is a 50 percent dither pattern and menu drop shadows are a 75 percent pattern"],"works":["Rebuilding a Unix workstation screen from around 1990 with a look that reads as Sun rather than Motif","Rebuilding a working screen so it survives a one bit display, using dither patterns and outlines alone"],"recipe":{"type":"Set every shared element in the same sans serif variable width face. Size in points rather than pixels, and scale through the 10, 12, 14 and 19 point steps the spec provides.","layout":"Give each window four resize corners and gather commands into control areas outside the pane. Every pop-up window opens with a header that carries a pushpin.","material":"Make the design work in black and white first. For the three dimensional version pick one background colour, derive the recessed shade by adding 10 to 15 percent black, and reserve white for lit edges."},"avoid":"Starting from the three dimensional colour scheme collapses the moment the design meets a monochrome display, where neither the raised edges nor the pushpin survive.","study":["仕様書 Appendix B の実寸図。要素がポイントで指定されている","同時代の Motif と並べ、影の付け方と字の扱いの違いを見る","押しピンで常駐させる窓と、閉じる前提のダイアログの使い分け"]}}