{"id":"magic-cap","no":524,"name":"Magic Cap","ja":"マジックキャップ","era":"1994–1998","family":"プラットフォームの画面言語","kind":"世界観","collection":"Dictionary expansion 26","addedAt":"2026-08-19","source":{"title":"IEEE Spectrum — Allison Marsh, \"In 1989, General Magic Saw the Future of Smartphones\"","url":"https://spectrum.ieee.org/general-magic-motorola-envoy"},"reference":{"status":"verified","pageUrl":"https://spectrum.ieee.org/general-magic-motorola-envoy","credit":"IEEE Spectrum — Allison Marsh, \"In 1989, General Magic Saw the Future of Smartphones\"","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/SonyMagicLink.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:SonyMagicLink.jpg","credit":"Josh Carter《Sony Magic Link》2010年 — Wikimedia Commons / CC BY-SA 3.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Sony%20MagicLink%20(4725298822).jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Sony%20MagicLink%20(4725298822).jpg","credit":"Blake Patterson《Sony Magic Link を操作するところ》2010年 — Wikimedia Commons / CC BY 2.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Motorola%20Envoy%20(4725298972).jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Motorola%20Envoy%20(4725298972).jpg","credit":"Blake Patterson《Motorola Envoy》2010年 — Wikimedia Commons / CC BY 2.0"}]},"essence":"General Magic が携帯通信端末に載せた画面言語。物を似せるのではなく場所を似せ、机の上の電話とローロデックスとメモ帳から始まり、廊下を通ってゲーム部屋や倉庫へ入る。触れる対象がすべて絵として描かれ、手引きを読まずに使い始めた人が多かったと記録されている。","cues":["机の上に電話とローロデックスとメモ帳とカレンダーが並ぶ最初の画面","机の背後の壁に掛時計、書類の入出箱、書類棚が描かれている","部屋から部屋へは廊下を通る。その廊下にも絵と家具が描かれている","階調の粗い液晶に描かれた線画を、指ではなくペンで直接突く"],"intents":["親密","遊び","懐かしさ"],"works":["機能一覧ではなく部屋の並びとして道具を配る端末を、初めて触る人向けに設計するとき","1990年代半ばの携帯情報端末が出てくる作品美術で、画面の中身まで作り込むとき"],"recipe":{"type":"文字は絵の中の名札として扱う。部屋と道具の名前を短く置き、一覧の見出しには頼らない。","layout":"画面全体を一つの場所にする。机の面、その背後の壁、外の廊下、隣の部屋という順で奥へつなぐ。","material":"写真を使わず線画で描く。道具は正面から見た形にし、押せるものだけに厚みと影を与えて手前へ出す。"},"avoid":"部屋と廊下を増やすほど道具が遠ざかるので、場所の比喩を採るなら先に往復の手数を数えておくこと。","colors":["#2B2F2B","#8F978C","#C6CBBE"],"motif":"graphic","pair":["skeuomorphism","aqua"],"study":["Motorola Envoy と Sony Magic Link の実機で、隣の部屋へ移るのに何回触れるか","同時代の Microsoft Bob が同じ空間の比喩をどう別の形で採ったか","General Magic の設計陣がその後どの製品に移ったか"],"en":{"essence":"The interface General Magic put on its communicating handhelds, running on the Motorola Envoy and the Sony Magic Link. Instead of imitating single objects it imitates a place, opening on an Office where a telephone, a Rolodex, a notepad and a calendar sit on a desk, with a wall clock, in and out boxes and a filing cabinet behind it. From there a Hallway, furnished and hung with pictures, leads to the Game Room, the Living Room, the Storeroom and the Control Room.","cues":["An opening screen where a telephone, a Rolodex, a notepad and a calendar sit on a desk","A wall clock, in and out boxes and a filing cabinet drawn on the wall behind that desk","Movement between rooms goes through a hallway that is itself furnished and hung with pictures","Line drawings on a coarse grayscale display, touched directly with a stylus rather than a finger"],"works":["Designing a handheld for first time users where tools are handed out as rooms rather than as a list of features","Building period art for a mid 1990s handheld where the screen contents have to hold up on their own"],"recipe":{"type":"Treat type as a nameplate inside the drawing. Name the rooms and the objects briefly and do not fall back on list headings.","layout":"Make the whole screen one place. Chain the desk surface, the wall behind it, the hallway outside and the next room in that order.","material":"Draw rather than photograph. Show each object from the front and give thickness and shadow only to the things that can be pressed."},"avoid":"Every extra room and hallway pushes the tools further away, so count the round trips before committing to a spatial metaphor.","study":["Motorola Envoy と Sony Magic Link の実機で、隣の部屋へ移るのに何回触れるか","同時代の Microsoft Bob が同じ空間の比喩をどう別の形で採ったか","General Magic の設計陣がその後どの製品に移ったか"]}}