{"id":"isometric-pixel","no":339,"name":"Isometric Pixel Art","ja":"アイソメトリック・ピクセルアート","era":"1994–","family":"デジタル画像技法","kind":"スタイル","collection":"Dictionary expansion 17","addedAt":"2026-08-18","source":{"title":"eBoy","url":"https://hello.eboy.com/"},"reference":{"status":"verified","pageUrl":"https://hello.eboy.com/","credit":"eBoy"},"essence":"消失点のない斜め俯瞰でドット絵の都市を無限に増殖させる様式。eBoyの「ピクソラマ」が確立し、ゲームの等角投影を紙面・広告のグラフィック言語へ輸出した。","cues":["等角投影の俯瞰","消失点の不在","モジュール化された建物","画面を埋める密度"],"intents":["遊び","技術","親密"],"works":["一次資料と代表作から成立条件を比較する","別媒体へ応用できる構成原理を取り出す"],"recipe":{"type":"参照作品の文字・記号・スケールを観察する","layout":"視線と情報を支配する構造を一つ抽出する","material":"時代・地域・制作工程に固有の素材と挙動を確認する"},"avoid":"表面的な記号へ還元せず、時代・地域・技術・制作主体の文脈を確認する。","colors":["#e9e6dd","#67635d","#171615"],"motif":"screen","pair":["pixel-art","low-poly"],"study":["eBoyのピクソラマ","SimCity 2000の等角投影","レゴ的モジュール思考"],"en":{"essence":"Endless pixel cities in vanishing-point-free oblique view. eBoy's pixoramas established the mode, exporting games' isometric projection into print and advertising as a graphic language.","cues":["Isometric aerial view","No vanishing point","Modular buildings","Screen-filling density"],"works":["Comparing primary sources and canonical works","Extracting principles that transfer to other media"],"recipe":{"type":"Observe the letters, signs and scale of reference works","layout":"Extract the one structure that governs gaze and information","material":"Verify the materials and behaviors specific to era, region and process"},"avoid":"Don't reduce it to surface signs. Verify the context of era, region, technology and makers.","study":["eBoy's pixoramas","SimCity 2000's projection","Lego-like modular thinking"]}}