{"id":"isometric-pixel","no":307,"name":"Isometric Pixel Art","ja":"アイソメトリック・ピクセルアート","era":"1994–","family":"デジタル画像技法","kind":"スタイル","collection":"Dictionary expansion 17","addedAt":"2026-08-18","source":{"title":"eBoy","url":"https://hello.eboy.com/"},"reference":{"status":"verified","pageUrl":"https://hello.eboy.com/","credit":"eBoy","gallery":[{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Isometric%20Pixel%20Art%20by%20Peterson%20Freitas.gif?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Isometric%20Pixel%20Art%20by%20Peterson%20Freitas.gif","credit":"ペテルソン・フレイタス《クリチバ》2004年 — Wikimedia Commons / CC BY-SA 4.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Openttd%20ulysse.png?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Openttd%20ulysse.png","credit":"OpenTTD 1.2.3 グラフィックセット OpenGFX 2012年 — Wikimedia Commons / CC BY-SA 3.0"},{"imageUrl":"https://commons.wikimedia.org/wiki/Special:FilePath/Simutrans%20pak128Japan.jpg?width=640","pageUrl":"https://commons.wikimedia.org/wiki/File:Simutrans%20pak128Japan.jpg","credit":"Simutrans グラフィックセット pak128.Japan — Wikimedia Commons / CC BY 3.0"}]},"essence":"消失点のない斜め俯瞰でドット絵の都市を無限に増殖させる様式。eBoyの「ピクソラマ」が確立し、ゲームの等角投影を紙面・広告のグラフィック言語へ輸出した。","cues":["等角投影の俯瞰","消失点の不在","モジュール化された建物","画面を埋める密度"],"intents":["遊び","技術","親密"],"works":["サービスの全体像や工程を、一枚の街として俯瞰させたいとき","拡大縮小せず等倍で見せる、探して遊べる密度の挿絵が要るとき"],"recipe":{"type":"ビットマップ書体を等倍で置き、拡大は整数倍だけに限る","layout":"同一の斜め角度で全要素を統一し、影の向きも一方向に固定する","material":"限定パレットのドットを手で置き、アンチエイリアスを使わない"},"avoid":"写真やベクター素材を混ぜると画素の大きさが揃わず、密度で成立していた画面が崩れてしまう。","colors":["#f2f2f1","#00bdff","#232324"],"motif":"screen","pair":["pixel-art","low-poly"],"study":["eBoyのピクソラマ","SimCity 2000の等角投影","レゴ的モジュール思考"],"en":{"essence":"Endless pixel cities in vanishing-point-free oblique view. eBoy's pixoramas established the mode, exporting games' isometric projection into print and advertising as a graphic language.","cues":["Isometric aerial view","No vanishing point","Modular buildings","Screen-filling density"],"works":["Showing a service or a process as one city seen from above","Illustrations meant to be viewed at native size, dense enough to explore"],"recipe":{"type":"Bitmap faces placed at native size, enlarged only by whole-number multiples","layout":"Every element on the same oblique angle with shadows fixed in one direction","material":"Hand-placed pixels from a limited palette with no antialiasing"},"avoid":"Mixing in photographs or vector art breaks the uniform pixel size and the picture that density held together falls apart.","study":["eBoy's pixoramas","SimCity 2000's projection","Lego-like modular thinking"]},"links":{"page":"https://indexstyle.org/styles/isometric-pixel","json":"https://indexstyle.org/api/styles/isometric-pixel","designSpec":"https://indexstyle.org/styles/isometric-pixel/design.md","imagePrompt":"https://indexstyle.org/styles/isometric-pixel/prompt.txt"},"usage":{"license":"CC-BY-4.0","licenseName":"Creative Commons Attribution 4.0 International","licenseUrl":"https://creativecommons.org/licenses/by/4.0/","attribution":"IndexStyle — https://indexstyle.org","attributionUrl":"https://indexstyle.org","scope":"Original IndexStyle text and structured data. Reference images, quoted works, and third-party material are excluded and retain their own rights."}}