{"id":"hexatron","no":671,"name":"Hexatron","ja":"ヘキサトロン","era":"early–late 2010s","family":"未来像","kind":"スタイル","essence":"『TRON: Legacy』前後に結晶化した、六角格子、斜線、青い発光、ホログラム、端末風UIで未来を描く2010年代の視覚言語。Synthwaveの80年代回顧より白黒が硬く、Cyberpunkの都市汚染より、角張った技術装飾とシステムの完全性を前へ出す。","cues":["六角形をセル、床、装甲、ボタンへ同じ単位で反復","黒または白へ、青かシアンの発光線を細く走らせる","角を切ったパネル、斜線、同心円、端末数字を多層化","空中に浮く半透明画面と粒子を、手の動きや物体へ接続する"],"intents":["未来","技術","高揚"],"pair":["cyberpunk","synthwave"],"study":["TRON: Legacy interface and production design","2010s science-fiction HUDs","hexagonal grids and angular ornament"],"works":["映画、ゲーム、イベント映像で、2010年代らしい精密な未来システムを一目で示すとき","技術展示の演出層で、データを現実の物体やジェスチャーへ視覚的に接続するとき"],"recipe":{"type":"幅の狭い角張ったサンセリフと等幅数字を使い、見出しは短く、単位と座標を小さく置く。","layout":"六角格子を全面模様にせず、情報セル、移動経路、焦点の三役へ限定して反復する。","material":"黒い面、細いシアン発光、半透明ガラス、粒子、硬い反射を深度別に分ける。"},"avoid":"実用UIで六角パネルと装飾線を全操作へ使うと、情報量とタップ領域が読めなくなる。演出層と操作層を分け、重要情報は単純な矩形へ戻す。","colors":["#10151A","#25C7E5","#DDEBF0"],"motif":"interface","collection":"Dictionary expansion 37","addedAt":"2026-08-23","source":{"title":"CARI — Hexatron","url":"https://cari.institute/aesthetics/hexatron"},"reference":{"status":"verified","pageUrl":"https://cari.institute/aesthetics/hexatron","credit":"CARI — Hexatron"},"en":{"essence":"A 2010s future language crystallized around TRON: Legacy, using hexagonal grids, diagonals, blue light, holograms, and terminal-like interfaces. Harder in black and white than Synthwave and cleaner than Cyberpunk, it foregrounds angular technical ornament and complete systems.","cues":["Hexagons repeated as cells, floors, armor, and controls","Thin blue or cyan light on black or white","Cut-corner panels, diagonals, concentric circles, and terminal numerals","Floating translucent surfaces and particles tied to hands or objects"],"works":["Making a precise recognizably 2010s future system for film, games, or event motion","Connecting staged data to real objects and gestures in technology exhibitions"],"recipe":{"type":"Use a narrow angular sans with monospace numerals; keep headings short and units or coordinates small.","layout":"Do not wallpaper the frame with hexagons; assign the grid only to cells, paths, and focus.","material":"Separate black surfaces, thin cyan emission, translucent glass, particles, and hard reflections by depth."},"avoid":"Using hex panels and ornament for every control makes real interfaces unreadable and hard to touch. Separate the spectacle layer from the control layer and return important data to simple rectangles.","study":["TRON: Legacy interface and production design","2010s science-fiction HUDs","hexagonal grids and angular ornament"]},"usage":{"license":"CC-BY-4.0","licenseName":"Creative Commons Attribution 4.0 International","licenseUrl":"https://creativecommons.org/licenses/by/4.0/","attribution":"IndexStyle — https://indexstyle.org","attributionUrl":"https://indexstyle.org","scope":"Original IndexStyle text and structured data. Reference images, quoted works, and third-party material are excluded and retain their own rights."}}