{"id":"blob-world","no":633,"name":"Blob World","ja":"ブロブ・ワールド","era":"mid-2010s–","family":"デジタル芸術","kind":"スタイル","essence":"精密にレンダリングした柔らかな塊、膜、毛、液体を、遊びと不穏さの間に置く3Dイラストレーションとモーションの様式。物体名より触感を先に読ませ、企業映像や音楽映像へ奇妙な生命感を持ち込む。","cues":["用途を特定できない丸い3Dの塊","濡れ、毛、半透明膜、柔らかいゴムの過剰な触感","身体の一部を思わせる穴、襞、突起","無地の空間でゆっくり変形する中心物体"],"intents":["遊び","未来","反骨"],"sourceTitle":"CARI — Blob World","sourceUrl":"https://cari.institute/aesthetics/blob-world","pair":["claymorphism","deepdream"],"study":["2010s 3D motion design","soft-body simulation","playfulness and body-horror ambiguity"],"works":["説明的な図を避けながら、素材技術や音の感触を短い映像で見せるとき","ブランドの背景映像へ、かわいさと違和感が同居する生物的な焦点を置くとき"],"recipe":{"type":"文字は無機的なサンセリフで小さく固定し、変形する物体と同じ表情を与えない。","layout":"一つの塊を中央か画面端へ大きく置き、余白で輪郭と動きを読ませる。","material":"サブサーフェス散乱、粘性、毛、膜、軟体変形を一体ずつ選び、照明で触感を分離する。"},"avoid":"丸い3D形状を並べるだけでは汎用的なCGになる。一体ごとに触れたときの抵抗、重さ、変形規則を決め、無関係な質感を盛り合わせない。","colors":["#E9E6DF","#E56891","#694FD1"],"motif":"organic","collection":"Dictionary expansion 35","addedAt":"2026-08-23","source":{"title":"CARI — Blob World","url":"https://cari.institute/aesthetics/blob-world"},"reference":{"status":"verified","pageUrl":"https://cari.institute/aesthetics/blob-world","credit":"CARI — Blob World"},"en":{"essence":"A 3D illustration and motion style built from meticulously rendered soft masses, membranes, hair, and fluids. It makes tactility legible before object identity, placing corporate and music imagery between playfulness and unease.","cues":["Rounded 3D masses with no obvious function","Overstated wet, furry, translucent, or rubbery surfaces","Holes, folds, and protrusions that suggest bodies","A central form slowly deforming in an empty space"],"works":["Short films that communicate material technology or sound without explanatory diagrams","Brand motion that needs a biological focal point balancing charm and discomfort"],"recipe":{"type":"Keep small neutral sans-serif text fixed; do not make the lettering mimic the deforming object.","layout":"Place one mass centrally or crop it at an edge, using empty space to reveal outline and motion.","material":"Choose one physical system per object—subsurface scattering, viscosity, hair, membrane, or soft-body deformation—and separate it with light."},"avoid":"A collection of rounded 3D forms is generic CG. Define each object's resistance, weight, and deformation rules instead of mixing unrelated effects.","study":["2010s 3D motion design","soft-body simulation","playfulness and body-horror ambiguity"]},"usage":{"license":"CC-BY-4.0","licenseName":"Creative Commons Attribution 4.0 International","licenseUrl":"https://creativecommons.org/licenses/by/4.0/","attribution":"IndexStyle — https://indexstyle.org","attributionUrl":"https://indexstyle.org","scope":"Original IndexStyle text and structured data. Reference images, quoted works, and third-party material are excluded and retain their own rights."}}